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NPC Generator

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Advanced [show]


Wobbles Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He wears his chestnut hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.

Motivation: To find somewhere to settle down; and seeks redemption

Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Attractive, Slave, Criminal record. Occupation: Mason

Voice: German accent

Attributes [hide]

Wobbles Garrick, Male Gnome Monk 14
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 135 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)10 (+0) 16 (+3)6 (-2)
Skills Animal Handling +8, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled anklet (4000 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item.


Social Check DCs


Zanna Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is fair and her fingers are delicate and long. Her red hair is greasy and uncared for. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born a particularly ugly child, much to the horror of her parents. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to raise her children well.

Flaws: Ugly, Insane, Antagonistic. Bonds: Family. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Zanna Leffery, Female Gnome Fighter 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Athletics -2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +2

Possessions: 70 pp. Red spinel (100 gp). Red spinel (100 gp). Citrine (50 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Everard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. Everard was born on a far western island where he grew up under the tutelage of his father, an expert Unemployed. He left for the west, certain he would find work there.

Motivation: To find somewhere to settle down; and further expansion of business

Flaws: Forgetful, Mundane. Bonds: Job, Military, Immigrant. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Everard Tyndall, Male Human Aristocrat 10
Medium (5'11") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)8 (-1) 13 (+1)7 (-2)
Skills Athletics +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +3

Possessions: 600 gp. Fire opal pendant on a fine gold chain (2100 gp).


Social Check DCs


Krimp Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. He carries with him a set of sais on his belt, each one with a opal on the hilt. His black hair is heavily combed to the left. His eyes are violet and beady.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimp fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Disease. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Krimp Dumph, Male Half-Orc Cleric 7
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)14 (+2) 16 (+3)5 (-3)
Skills Religion +5, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Giant, Elven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 700 gp.


Social Check DCs


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His yellow fur is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves painting and to teach people painting more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Flask was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep.

Ideals: Artistic, Philantrophist, Persistence. Flaws: Insomniac. Bonds: Attractive. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Flask Of Clay, Male Tabaxi Fighter 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)5 (-3) 12 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs


Hugh Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with black socks and a vest with buckled shoes. He carries with him a set of greatswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Hugh Sherwood, Male Human Cleric 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Melissa Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She usually wears her yellow robe and has her sword always slung over her shoulder. She wears a feathered hat to hide her balding. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: The child of eastern immigrants she idolized her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Melissa Iranapha, Female Half-Elf Expert 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)18 (+4) 12 (+1)11 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic, Druidic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Ielenia Firahel, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her auburn hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the south to a Soapmaker, Ielenia learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She ran away from her former home and has been making her living as a Soapmaker for the past few years.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Ielenia Firahel, Female Elf Cleric 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)7 (-2) 8 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.


Social Check DCs


Gale Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman has the majority of her body covered in plate. She has a penchant for wearing a ring with an oversized jet on her right hand. Her fur is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gale was born in the south. At a young age she loved to build and create. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by drow. Gale was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and many drow want her driven away

Ideals: Persistence. Bonds: Rich, Attractive, Enemies. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Gale Wing, Female Tabaxi Warlock 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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