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NPC Generator

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Advanced [show]


Thava Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black coat over a brown low-cut shirt, and a small hat upon her head. Her silver crest is kept up in a ponytail inside a small hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Thava enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born in a small mountains village. There was a wharf not far from home where she often wandered off to fish. She struck the Miller job and began her own company from there.

Motivation: Further expansion of business.

Flaws: Selfish, Hedonist. Bonds: Attractive, Nature, Job. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Thava Tiammanthyllish, Female Dragonborn Warrior 5
Medium (6'6") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Eye agate (8 gp).


Social Check DCs


Einkil Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and he perpetually has his greatsword ready. He has wavy chestnut hair. This gray eyed northerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Einkil took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Criminal record, Nature. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Einkil Foamtankard, Male Dwarf Sorcerer 4
Medium (4'2") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)18 (+4) 17 (+3)6 (-2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Halfling, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Beast Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His yellow fur is kept up in a ponytail inside a feathered hat. His copper eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He is wracked by social anxiety; and to be a junk dealer again

Flaws: Ugly, Fearful, Mundane, PTSD. Bonds: Job. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Beast Of Ale, Male Tabaxi Commoner 14
Medium (6'10") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 36 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 17 (+3)16 (+3)
Skills Insight +8, Performance +8
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: A pair of silk slippers encrusted with tiny pearls. (70 gp). Silver comb with moonstones (1000 gp). Jeweled electrum ring (8000 gp). Cloth of gold vestments (70 gp). Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (1300 gp). 1 Medium magic item.


Social Check DCs


Kathra Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears grey trousers with violet and black striped suspenders. She wears various colorful collared shirts. She wears her chestnut hair down. Her face is covered beneath a completely black helmet.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Kathra Ironfist, Female Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)12 (+1) 8 (-1)11 (+0)
Skills Athletics +0, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 280 gp.


Social Check DCs


Eldeth Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no hair. She wears large thick round spectacles.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Eldeth Helcral, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Terran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Brown-green garnet (100 gp). Rock crystal (80 gp). Golden pearl (100 gp). 1 Breastplate.


Social Check DCs


Ovina Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her black hair up. Her eyes are violet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Ovina was raised in a hard working conservative environment. When Ovina reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job

Ideals: Joker, Impeccable. Flaws: Secretive. Bonds: Job, Military. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Ovina Glanhig, Female Dwarf Warlock 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 900 sp.


Social Check DCs


Reynard Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears brown trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. His black hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 8 years old his parents immigrated from the east. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Reynard Graham, Male Human Aristocrat 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Insight +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Qemuel Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has moderate length dark red hair. His skin is flawless and his gold eyes scan people very quickly.

Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, his parents were killed by a giants raid, leaving Qemuel alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Opinionated. Bonds: Attractive, Immigrant, Family, Enemies. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Qemuel Rapture, Male Tiefling Paladin 11
Medium (6'5") Tiefling, Neutral Evil (CR 11)
Armor Class 9
Hit Points 88 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)15 (+2) 15 (+2)18 (+4)
Skills Deception +8, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2500 gp. Sardonyx (40 gp). Chrysoberyl (120 gp).


Social Check DCs


Solomon Colby, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears a grey shirt with thin tan vertical stripes and blue pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Nature, Military. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Solomon Colby, Male Human Druid 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 4 (-3)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. Moonstone (70 gp).


Social Check DCs

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