Hugh Darby, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. His black hair is braided into rings. His ears are large.
Personality: Calm and collected, he is a well trained Bookbinder. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Detective, who enjoyed hunting, Hugh was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and expand his business
Flaws: Ugly. Bonds: Job, Military, Nature, In love, Adventurer. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp. Silver pearl (110 gp).
Alvyn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His whole body is exceptionally muscular. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alvyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac. Bonds: Immigrant, Attractive. Occupation: Shipwright
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2600 gp. Fire opal pendant on a fine gold chain (1200 gp). Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (1200 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (1300 gp). Golden circlet with four aquamarines (6000 gp). 1 Minor magic item. 1 Minor magic item.
Naivara Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a simple violet robe with pastel stripes complete with hood. She keeps her brown hair in a flapper bob. Her eyes are blue and beady.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a font of random trivia from the lore and stories she has discovered
History: She was born into a rich family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Rich, Military. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nimble Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman is generally well dressed albeit a few years behind the times. Her fur, while still mostly brown, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born on a small isolated farm. Cursed with vampirism at a very young age, Nimble has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To prove her worth to the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Shy, Impulsive, Disease. Bonds: Attractive, Nature. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 2000 sp. Cloth of gold vestments (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item.
Mardnab Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this eastern woman is wearing the road beaten gear of a warrior. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are amber.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Tanner for hire.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Athletic. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rich purple corundum (500 gp).
Tarhun Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, and he perpetually has his sword ready. His silver crest is knotted and matted. His red eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: Tarhun was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Poor. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 10000 cp.
Ombul Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his warhammer. His skin is also unnaturally pale. He keeps his red hair in a pixie cut. He is baby faced.
Personality: Ombul is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Ugly, Depressed, Fearful. Bonds: Poor. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 50000 cp.
Gardain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in an above average manner. He has a black handlebar mustache and slicked back black hair. His violet eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Chrysoprase (30 gp). Aquamarine (700 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.
Isabella Astley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. She wears her brown hair down. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is very quiet and rarely speaks above a whisper. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a white middle class family as the only child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Attractive, Criminal record. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Abyssal, Goblin, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
