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NPC Generator

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Advanced [show]


Yurgunn Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She is muscular with a powerful set of arms. Her hair, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food she seems plenty friendly. She does not trust anyone and sleeps with one eye open.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Yurgunn has worked very hard to control her curse. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Job. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Yurgunn Fireforge, Female Dwarf Aristocrat 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)8 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 pp. 4 Acid flasks.


Social Check DCs


Vonana Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of glaives on her belt, each one with a aquamarine on the hilt. She wears her silver hair down. Her violet eyes dart from person to person to random spaces in the air.

Personality: She speaks before she thinks and is too direct. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born on a small isolated farm. A freak accident while working with her Detective mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world

Ideals: Fighting, Logical. Flaws: Impulsive, Disease. Bonds: Nature. Occupation: Actor

Voice: Complex vocabulary, royal

Attributes [hide]

Vonana Torevir, Female Dwarf Warlock 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 2000 cp.


Social Check DCs


Werydd Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She has always had a great fascination with Human culture. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born to a Crown-heir, her father struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Some 9 years later her spouse died after the birth of her son. Heartbroken, Werydd never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Optimist. Flaws: Racist. Bonds: Poor, In love, Criminal record. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Werydd Lutgehr, Female Dwarf Fighter 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)11 (+0) 13 (+1)7 (-2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 600 sp.


Social Check DCs


Fibblestib Folkor, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Fibblestib was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Fibblestib Folkor, Male Gnome Druid 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)16 (+3) 12 (+1)11 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his glaive. His cinnamon fur is still thick. His green eyes peer out from beneath his feathered brown hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Three Mist, Male Tabaxi Paladin 7
Medium (6'9") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70000 cp. Jeweled anklet (1000 gp).


Social Check DCs


Halander Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His white hair is greasy and uncared for. His amber eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Nature, Criminal record, Adventurer. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Halander Sunmeadow, Male Halfling Fighter 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)8 (-1) 11 (+0)16 (+3)
Skills Intimidation +6, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Black pearl (900 gp). Lapis lazuli (11 gp). Alexandrite (900 gp). Azurite (11 gp). 1 Banded mail. 1 Full Plate.


Social Check DCs


Isabella Livingstone, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered shortbow and tarnished axe as well. She wears her chestnut hair up. Her green eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Isabella grew up listening to her father's many stories. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has never given up on her painting dream.

Motivation: She's looking for her big break.

Ideals: Fighting, Joker, Professionalism, Artistic. Bonds: Adventurer. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Isabella Livingstone, Female Human Wizard 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 8 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp. Jet (100 gp).


Social Check DCs


Zepar Violence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear black clothing when he does not wear armor. He keeps his long brown hair kept up in a rat tail. He has a dull look in his red eyes.

Personality: Eccentric and domineering, Zepar will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Zepar was born the youngest of three triplets. A freak accident while working with his Miller father left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Fighting. Flaws: Disease. Bonds: Nature, Family. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Zepar Violence, Male Tiefling Warrior 8
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Druidic, Elven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 7000 sp. Brass mug with jade inlays (500 gp).


Social Check DCs


Zaffrab Reese, Male Gnome [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east. Zaffrab was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Laborer. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Zaffrab Reese, Male Gnome Commoner 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)11 (+0) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (700 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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