Beiro Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy yellow suit. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father.
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive, Family, Military. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Coral (130 gp). Chalcedony (80 gp). 1 Climber’s kit.
Rivaan Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green deerstalker hat and green clothes. His scarlet crest is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Rivaan took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: To get a good night's sleep; and he seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Insomniac, Shy, Disease. Bonds: Poor. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1600 gp.
Baelitae Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. She has white hair. Her eyes are blue and she is always smoking a pipe.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.
History: Baelitae was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Being a Cartwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Persistence. Bonds: Criminal record, Poor, Adventurer. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 18000 cp. 4 Thunderstones.
Gesrethe Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears professional attire. Her red crest is lengthy. This gold eyed northerner is not easily forgotten.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Flattery will make her almost putty in your hands.
History: Born in the north her family was never financially stable. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to travel the world and help people.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Poor, Nature. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
Possessions: 6000 cp.
Grom Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver hair, when down, is lengthy. He has brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the south to a Marshal, Grom learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He then took over the family business and is one of the better Marshal for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 7000 sp.
Three Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her beige fur up. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily eccentric. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Three hails from a village terrorized by dire rats. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in nunchaku use. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Family. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 7)
Armor Class 7
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0
Possessions: 120 pp. Bloodstone (50 gp). Jade (50 gp). Obsidian (8 gp). Red spinel (50 gp).
Oppah Munggen, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'6" and wears a well pressed and immaculate suit (or dress). She wears her red hair down. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. She has a minor phobia of water and hates getting wet.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Koeth Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a violet and blue handkerchief worn on his right side. His hair is long and blonde with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He now owns his own business.
Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job, Family. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 71 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Harley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears grey cloth garments or leather armor. Her hair is red and curly. She tend to wears goggles to shield her eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her job bores her to no end. She has decided to make it more interesting.
History: Oriel was raised in a hard working conservative environment. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted from career to career and currently works as a Glassblower.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and further expansion of business
Ideals: Athletic, Fighting. Bonds: Adventurer, Criminal record, Job. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Chrysoprase (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
