Merla Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a long, red, dusty cloak. Her silver hair is thinning but still full. Her eyes are violet.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised in a mountains tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to trick people and travel the world for free.
Motivation: She wants nothing more than to rejoin the army; and she has comitted a past crime that haunts her to this day
Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Criminal record, Nature, Military. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. 1 Magnifying glass.
Vistra Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an entirely grey suit with white socks and a vest with buckled shoes. Her red hair is cut jaggedly and amateurishly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She feeds upon the attention of others.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Impeccable. Flaws: Cynical. Bonds: Attractive, Poor. Occupation: Mortician
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Good lock.
Jacoba Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light yellow in addition to tight pants. She carries with her a set of swords on her belt, each one with a sapphire on the hilt. Her black hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is lazy and tries to find solutions quickly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Jacoba was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Jacoba's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Jacoba and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Lazy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp. 1 Banded mail.
Arjhan Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brass crest is singed and shortened. His gold eyes peer out from beneath his top black hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.
History: Arjhan was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Athletic, Impeccable, Gifted, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Heward Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy brown hair. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying brother.
Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 7000 sp. Rock crystal (70 gp). Iolite (70 gp). Blue quartz (14 gp). Zircon (70 gp).
Akta Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green cloak and cross-gartered violet stockings. She carries with her a set of bows, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her white hair is braided into rings. She is baby faced.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Enemies, Religious. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 200 gp. 1 Good lock.
Euphemia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fitting clothing which further accentuates her frame. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.
Personality: She can speak with the recently deceased. She is an amazing painter.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.
Motivation: She wants revenge against goblins; and she is greedy
Ideals: Gifted. Bonds: Attractive, Rich, Family, Enemies. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 15)
Armor Class 12
Hit Points 6 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (50 gp). Black velvet mask with numerous citrines (50 gp). A delicate silver chain set with a tourmaline (90 gp). Gold and topaz bottle stopper cork (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (600 gp). Old masterpiece painting (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item.
Cecily Easton, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has wavy chestnut hair. Her eyes are green and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She hasn't been sleeping well lately.
Motivation: She has a rivalry with the Church that dominates her actions; and to get a good night's sleep
Ideals: Professionalism, Joker, Gifted. Flaws: Insomniac. Bonds: Religious. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Phann Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her long silver hair reaches down to her waist. She has a dull look in her brown eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Further she is a bit of a stoner and is frequently out of it.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their daughter. She worked as a Engraver, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and to unite with her sister
Ideals: Fighting. Flaws: Mundane, Addict. Bonds: Family. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
