Oskar Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His blonde hair is knotted and matted. His eyes are gray and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He has worked as a Miner like his mother before him.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Rich, Job, Religious. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Aquan, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Average lock.
Aramil Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an entirely violet suit with black socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Aramil was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the large cave and found the beat up greataxe and armor he uses now. After a long history of fighting, Aramil and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 200 gp. 1 Half-Plate.
Lorilla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'6" and wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. Her left hand appears badly burned and disfigured. She wears a small hat to cover her moderate length auburn hair. Her amber eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She enjoys reading and quiet.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Lorilla has worked very hard to control her curse. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Logical, Fighting. Flaws: Disease. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 8)
Armor Class 10
Hit Points 46 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +5
Possessions: 800 gp.
Ulla Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is lengthy. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Ulla enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ulla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Flaws: Terse, Hedonist. Bonds: Adventurer, Attractive, Rich. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gadreel Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized ruby on her left hand. She wears her purple hair down. She has a tattooed face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Actor arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is terrified, and will act out of fear; and she wants to meet her childhood hero
Ideals: Professionalism. Flaws: Fearful. Bonds: Rich, Attractive, Adventurer. Occupation: Actor
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 51 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 300 pp.
Delebean Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in tan turtlenecks beneath a brown coat with violet slacks. He has a black handlebar mustache and slicked back black hair. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born into a rich family. His father was a soldier and died while he was still young. Delebean was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Military. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 30000 cp. 1 Minor magic item.
Rinn Siannodel, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She sports blue clothing, slightly heavier than average wear. She has a very tight haircut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. Animals are drawn to her, and she is able to talk to them.
History: Rinn hails from a village terrorized by giants. She helped her mother out around the business and became quite the natural. Recently the stress of being a Sage has made it difficult for her to sleep.
Motivation: Many giants want her driven away; and sabotage a competitor
Ideals: Justice, Gifted. Flaws: Insomniac. Bonds: Enemies, Job. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Auran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Ishte Random, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black vest and prefers blue and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is heavily combed to the right. Her gold eyes have a joyful gleam in them most of the time.
Personality: She is calm most of the time but flees social interaction. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Ishte was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and revenge
Flaws: Ugly, Shy. Bonds: Adventurer, Job, Enemies. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: Red spinel (110 gp). Violet garnet (500 gp). Red-brown spinel (110 gp). Banded agate (13 gp). Obsidian (13 gp). Moonstone (40 gp).
Duergath Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His auburn hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Passionate, Fighting. Flaws: Disease. Bonds: Criminal record. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 19 (+4) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!