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NPC Generator

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Advanced [show]


Phelaia Secret, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. Her silver hair is knotted and matted. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Phelaia is depressed about a lot of things. She tends to be a nihilist. Further she is a bit of a stoner and is frequently out of it.

History: She was born in the east. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Depressed, Addict. Bonds: Attractive, Immigrant, Nature. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Phelaia Secret, Female Tiefling Barbarian 8
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 72 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. Black pearl (1600 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Firahel, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a blue shirt with thin green vertical stripes and brown pants. She wears her hair in dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She misses her home and complains about the freezing weather, even in summer.

History: From birth she was tutored by a cruel and relentless mentor. Mara was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Healer. She has set out to sabotage the competition.

Motivation: She wants revenge against brigands; and a deep hatred of brigands

Bonds: Attractive, Immigrant, Mentor, Job, Enemies. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Mara Firahel, Female Elf Warrior 9
Medium (5'5") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 47 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant, Celestial
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Sard (20 gp). Star ruby (1300 gp). Alexandrite (200 gp). Blue star sapphire (1300 gp). Fiery yellow corundum (1300 gp). Brown-green garnet (80 gp). Citrine (20 gp). Blue star sapphire (1300 gp).


Social Check DCs


Tawna Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. She is physically well-built. Her red hair is lengthy. Her amber eyes peer out from beneath her Stetson white hat.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She got into the Armorer business at a young age. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.

Motivation: She is greedy.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Tawna Tealeaf, Female Halfling Druid 15
Small (3'2") Halfling, Lawful Neutral (CR 15)
Armor Class 15
Hit Points 74 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)8 (-1) 8 (-1)16 (+3)
Skills Sleight of Hand +9, Stealth +9
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: Blue quartz (5 gp). Emerald (400 gp). Eye agate (5 gp). Smoky quartz (20 gp). Tourmaline (100 gp). Brown-green garnet (100 gp).


Social Check DCs


Zanna Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears a tan shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is very quiet and rarely speaks above a whisper. She is afraid of women and trembles around them

History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Body Guard, but she got bored and became a Fletcher. She's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Insomniac, Shy, Depressed. Bonds: Job. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Zanna Lingenhall, Female Gnome Warrior 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 19 (+4)16 (+3) 14 (+2)12 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Aquan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Magnifying glass. 1 Crowbar. 1 Healer’s kit. 1 Good lock.


Social Check DCs


Helja Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears light armors faded through time and improper care. Her black hair is drawn into a tight pony tail with a card scrunchie. She has a tattooed face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the west. She was an athlete and attended two major summer competitions. She never won. She left for the west, certain she would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Helja Strongheart, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Chad Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow costume with the symbols of death on his torso. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are a pleasant hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military, Adventurer. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Chad Beitz, Male Half-Elf Ranger 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Brown-green garnet (130 gp). Sardonyx (70 gp). Silver pearl (130 gp).


Social Check DCs


Lone Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a skull on it. Her fur is cut close to her head. She has a dull look in her amber eyes.

Personality: Lone is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Lone was born the youngest of three triplets. Her childhood dream was to be a Fletcher, but she was a colossal failure. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Family, Job. Occupation: Servant

Voice: Excited and jittery

Attributes [hide]

Lone Of Ale, Female Tabaxi Cleric 4
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 24000 sp. Lapis lazuli (5 gp). Onyx (80 gp). Freshwater pearl (5 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Sarah Harley, Female Human [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is knotted and matted. Her eyes are amber and catlike.

Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gifted from a young age, Sarah studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was granted druidic powers by her dying brother.

Motivation: Wants to open a new tavern; and she has money and likes to spend it

Ideals: Gifted. Flaws: Forgetful, PTSD. Bonds: Rich, Job. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sarah Harley, Female Human Bard 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 110 gp.


Social Check DCs


Kite On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His red fur is lengthy and is close to two feet long. His eyes are copper and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Armorer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Kite On the Water, Male Tabaxi Bard 3
Medium (5'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 16 (+3)8 (-1)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp. Moss agate (8 gp). White pearl (50 gp).


Social Check DCs

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