Caramip Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. She has a very tight haircut. She has a dull look in her hazel eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a white middle class family as the only child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Bellfounder soon after.
Motivation: Expand her business.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 7000 cp. 1 Minor magic item.
Hecat Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears skinny pants and wears a black and green robe with the hood down. She wears her dark red hair down. Her face is scarred and worn.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Navigator job and began her own company from there.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 sp. 1 Tanglefoot bags. 3 Antitoxin. 2 Acid flasks.
Harbek Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His auburn hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Harbek was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he wants to get laid
Flaws: Insane. Bonds: Religious, Job, Adventurer, Has a crush. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 16 (+3) | 18 (+4) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Giant, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Black pearl (300 gp). 2 Alchemist’s fire.
Ortegar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze, he is not a threatening figure. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: When he was but 4 years old his parents immigrated from the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Carter like his mother before him.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he is a bit of a kleptomaniac
Ideals: Joker. Bonds: Rich, Criminal record, Immigrant, Job. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 160 pp. 1 Darkwood Buckler.
Anselm Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and money/treasure
Ideals: Justice. Flaws: Insomniac, Mundane. Bonds: Rich, Attractive. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Tourmaline (140 gp). 1 Masterwork Common Melee.
Anbera Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears tight fitting clothing which further accentuates her frame, and her gloved hand is found clutching a greatsword. She keeps her silver hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She comes from a rich eastern family. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich, Religious. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 900 sp. 1 Half-Plate. 1 Half-Plate.
Mormo Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting green shirt and pants. His chestnut hair is smooth and relatively long. His eyes are black and catlike.
Personality: Aggressive, abrasive, and angry, Mormo embodies much of what other species detest in the Tieflings. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
Gimble Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his blonde hair to look like a famous performer. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 13 (+1) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Sylvan, Goblin
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 gp. Blue sapphire (500 gp). Fiery yellow corundum (500 gp). Lapis lazuli (6 gp).
Damien Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a club. His hair is cut close to his head. His brown unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Rhodochrosite (12 gp). Lapis lazuli (12 gp). 1 Everburning torch. 1 Everburning torch.
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