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NPC Generator

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Advanced [show]


Ozyman Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears dark leathers with embroidery, and his gloved hand is found clutching a axe. His chestnut hair has been sun bleached extensively. His eyes are likewise gray. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast island. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love.

Ideals: Joker, Logical. Bonds: Attractive, Nature, In love. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Ozyman Wildheart, Male Halfling Commoner 5
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 33 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)18 (+4) 14 (+2)12 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Abyssal, Gnome, Aquan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. Moonstone (50 gp).


Social Check DCs


Dustin Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown armored body suit, with a simple violet line shooting up and back down. His hair is silver, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Dustin Hallewell, Male Human Bard 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Red spinel (80 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars, and his gloved hand is found clutching a trident. His hair is red and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and to unite with his sister

Ideals: Persistence, Gifted. Flaws: Addict, Shy. Bonds: Military. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Kody Birkenhead, Male Human Warlock 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Zanna Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her skin is fair and her fingers are delicate and long. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her eyes are a pleasant gray.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a font of random trivia from the lore and stories she has discovered

History: Zanna was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Zanna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Joker, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Zanna Pingun, Female Gnome Warrior 7
Small (3'3") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 60 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80000 cp. Azurite (4 gp). Aquamarine (700 gp).


Social Check DCs


Azaki Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Azaki grew up listening to his mother's many stories. He was taken from his home at a very young age. After a long history of fighting, Azaki and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Slave, Adventurer. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Azaki Othronus, Male Elf Wizard 6
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 200 gp. Gold and topaz bottle stopper cork (300 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (1000 gp). Silver chalice with lapis lazuli gems (100 gp).


Social Check DCs


Myria Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears suspenders and red workpants. Her shirt is grey, and she wears a heavy red leather apron most of the time. She wears a Stetson hat to cover her moderate length auburn hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She likes to make people angry or surprised. She uses divination through singing.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Logical. Flaws: Ugly, Antagonistic. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Myria Brushgather, Female Halfling Ranger 3
Small (2'9") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2900 sp.


Social Check DCs


Flask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length red fur. His half smiles and copper eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Flask was born in the south. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Opinionated, Persistence. Bonds: Attractive, Religious. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Flask Timber, Male Tabaxi Monk 14
Medium (5'3") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 44 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 10 (+0)18 (+4)
Skills Deception +9, Nature +7
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamash Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail, and his gloved hand is found clutching a scythe. He has done his best to style his bronze crest to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Shamash was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Persistence, Impeccable. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Shamash Skaarzborroosh, Male Dragonborn Aristocrat 6
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)5 (-3) 11 (+0)16 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6

Possessions: 300 gp. Obsidian (11 gp).


Social Check DCs


Isabella Digby, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a robe, a symbol of magic around her neck, and a bastard sword on her belt, marred by teas. Her brown hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born a particularly ugly child, much to the horror of her parents. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture.

Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Isabella Digby, Female Human Expert 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +6

Possessions: 380 pp. Smoky quartz (70 gp).


Social Check DCs

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