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NPC Generator

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Advanced [show]


Morthos Patience, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear black tank tops with blue pants. He has moderate length dark red hair. His eyes are likewise red.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Stylist.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Insane, Mundane. Bonds: Job. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Morthos Patience, Male Tiefling Barbarian 7
Medium (6'4") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 8 (-1)19 (+4) 13 (+1)17 (+3)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Orc, Ignan, Undercommon
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Gesrethe Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears professional attire. Her crest is short and bronze. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Gesrethe abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry her sister to traveling adventurers

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Gesrethe Baharoosh, Female Dragonborn Warrior 17
Medium (6'1") Dragonborn, True Neutral (CR 17)
Armor Class 10
Hit Points 82 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 7 (-2)8 (-1) 15 (+2)13 (+1)
Skills History +5, Perception +8
Senses Passive Perception 18
Languages Common
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4

Possessions: 11000 gp. Banded agate (7 gp). Rhodochrosite (7 gp). Tiger eye turquoise (7 gp). Zircon (30 gp). Malachite (7 gp). Moonstone (30 gp). Alexandrite (700 gp). Black pearl (700 gp). White pearl (80 gp). Jacinth (4000 gp). Aquamarine (700 gp). Jet (80 gp). Star ruby (900 gp). Red spinel (80 gp). Smoky quartz (30 gp). Banded agate (7 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Grai Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears a white vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her white boots flare out at the collars, she is not a threatening figure. Her white hair is slicked back into a classic pompadour. Her brown eyes are passionate and lively.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with finding treasure.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved out north to avoid the crime she committed. She was granted arcane powers by her dying brother.

Motivation: She'd like to take her coworkers down a peg; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Criminal record, Job. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Grai Yardley, Female Half-Orc Paladin 4
Medium (4'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Moonstone (40 gp). Banded agate (13 gp). Rose (40 gp). White opal (700 gp).


Social Check DCs


Neega Harper, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern woman is wearing colorful clothing, dressed as a Sellsword. Her red hair is wavy and long. Her green unseeing eyes seem to look past you.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Neega was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Through the years after Neega was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Neega's mother didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Athletic. Flaws: Disease, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Neega Harper, Female Half-Orc Aristocrat 4
Medium (5'4") Half-Orc, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 19000 sp.


Social Check DCs


Lucan Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His right hand appears badly burned and disfigured. His wide-brimmed hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Dyer business at a young age. A gifted student he started as a Tanner, but he got bored and became a Dyer. He has worked as a Dyer like his father before him.

Motivation: Wants to raise his children well; and further expansion of business

Flaws: Ugly, Insomniac. Bonds: Family, Job. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Lucan Ilphelkiir, Male Elf Adept 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Akta Carrion, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears rags and sports a simple walking cane. Her hair is chestnut, silky, and of moderate length. Her eyes, though not visible through her cowl, are gold.

Personality: Her tongue was cut out and she uses sign language. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Disease, Antagonistic, Insane. Bonds: Poor, Attractive. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Akta Carrion, Female Tiefling Paladin 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp. Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears yellow painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Justice. Bonds: Rich, Criminal record. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Efferil Jenkins, Male Half-Elf Expert 3
Medium (5'0") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with violet socks and a vest with buckled shoes. He carries a battered nunchaku and tarnished flail as well. He keeps his long black fur kept up in a rat tail. This hazel eyed westerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Three took refuge in the large cave and found the beat up flail and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Logical. Flaws: Addict. Bonds: Nature. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Three In the Wind, Male Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 280 gp. 1 Masterwork Common Melee.


Social Check DCs


Right-Handed Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has styled his yellow fur well, parting it to the right. His eyes are likewise copper. His teeth are white and perfect.

Personality: Right-Handed wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Disciplined, Fighting. Bonds: Attractive, Religious. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Right-Handed Of World, Male Tabaxi Paladin 2
Medium (6'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp. 1 Masterwork Musical instrument.


Social Check DCs

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