Vanchu Wharton, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. She keeps her auburn hair in a pixie cut. She wears an eyepatch.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is compelled to act according to her religious beliefs; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 15 (+2) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 25000 cp.
Puyet Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a black tunic with grey highlights, and long green pants that bunch up around her shoes. Her head has been shaved. Her thin eyebrows rest above her beady gray eyes.
Personality: She likes to make people angry or surprised. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Puyet was born in the south. At a young age she loved to build and create. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's repulsed by the PC; and wishes to resurrect an old love
Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic, Racist. Bonds: In love. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 400 gp.
Andram Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his red robe. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Andram took refuge in the large cave and found the beat up glaive and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear.
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 42 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Makaria Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tattered old clothes. She has no hair. She has several tiny ruby earrings on each ear.
Personality: Eccentric and domineering, Makaria will drive conversation. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Extrovert, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp. Malachite (8 gp).
Heskan Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his green crest. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Criminal record, Adventurer. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 86 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 5000 gp. Onyx (60 gp). Deep green spinel (160 gp). Black pearl (900 gp). Hematite (4 gp). Onyx (60 gp). Alexandrite (900 gp). Citrine (60 gp). Blue quartz (4 gp). Chalcedony (60 gp). Fiery yellow corundum (600 gp). Deep green spinel (160 gp). Alexandrite (900 gp). Eye agate (4 gp). Blue quartz (4 gp). Sard (60 gp).
Gerard Clare, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a violet scarf. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish chestnut hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Optimist, Gifted. Flaws: Shy. Bonds: Religious. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 70 gp. Jet (150 gp).
Syllin McLeod, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. Her blonde hair is cut short with large spiked bangs in the front. Her hazel eyes dart from person to person.
Personality: She is irascible and easily irritated. She feeds upon the attention of others.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Syllin was left her mother's suit of armor and trained in its use and care. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, In love. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 55 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp. Chalcedony (80 gp). Freshwater pearl (15 gp). Malachite (15 gp). Violet garnet (1100 gp). Brown-green garnet (80 gp). Chrysoberyl (80 gp). Deep green spinel (80 gp). Citrine (80 gp). Black star sapphire (900 gp).
Ulfgar Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his greatsword ready. His black hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Ulfgar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ulfgar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs
Ideals: Fighting, Opinionated. Flaws: Insane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 110 gp.
Vepar Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is typically in her Layabout uniform. She has a penchant for wearing a ring with an oversized emerald on her left hand. She keeps her chestnut hair in a flapper bob. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She invites people to come help in her community garden.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. She worked as a nervous Layabout and found it very stressful. She now spends her time doing works of charity.
Motivation: Money/treasure.
Ideals: Philantrophist. Bonds: Job, Rich, Attractive, Military. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. Lapis lazuli (9 gp). Deep green spinel (120 gp). 1 Half-Plate.
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