Beloril Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear grey pants and tee shirts. His blonde hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: Beloril was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job
Ideals: Persistence, Impeccable. Bonds: Attractive, Job, Family. Occupation: Baker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1300 sp.
Duvamil Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She wears a Stetson hat to cover her moderate length brown hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Duvamil was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She ran away from her former home and has been making her living as a Unemployed for the past few years.
Motivation: She is compelled to act according to her religious beliefs; and to unite with her brother
Bonds: Attractive, In love, Job, Family, Religious. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 gp. Jet (70 gp). Amber (70 gp). Zircon (30 gp). 1 Minor magic item.
Synthrin Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she very much looks the part of a Barber. Her red crest is lengthy. Her red eyes peer out from beneath her Stetson black hat.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of a Shepherd, who enjoyed hunting, Synthrin was taken on many hunting expeditions. A freak accident while working with her Shepherd mother left her crippled. She now owns her own business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Opinionated. Flaws: Disease. Bonds: Job, Attractive, Nature. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 59 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 5 (-3) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Large well-done wool tapestry (100 gp).
Vezera Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a black coat over a blue low-cut shirt, and a deerstalker hat upon her head, and sports empty pouches on her belt. She keeps her rusty crest in a pixie cut. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Vezera enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Vezera was born with her mother's beautiful face. Like her mother and her brother before her, after school she went straight into learning to become a Herbalist. She has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. She hasn't told them the truth, but wants to settle down with them.
Motivation: Her relatives are trying to arrange a marriage; and she'd like to take her coworkers down a peg
Flaws: Hedonist. Bonds: Attractive, Job, Has a crush, Family. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 700 gp.
Moon Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His fur is cut close to his head. He has several tiny amber earrings on each ear.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born the only child of a wealthy merchant. Moon was born on a far eastern plains where he grew up under the tutelage of his father, an expert Merchant. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic, Entrepeneur. Flaws: Racist. Bonds: Immigrant, Rich. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Silvo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Beggar like his mother before him.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Emotional, Disease. Bonds: Job, Adventurer. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Abyssal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Veit Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown tunic with black highlights, and long blue pants that bunch up around his shoes. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. Veit enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast forest. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Hedonist. Bonds: Nature, Rich. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
Damakos Aid, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He wears a colorful flower in his red hair. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To clean up the streets; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his dagger. His whole body is exceptionally muscular. His auburn hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep; and doesn't want to be a masseuse and was forced into it by his family
Flaws: Insomniac, Disease, Antagonistic. Bonds: Immigrant. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 94 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan, Elven, Celestial
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: Violet garnet (1600 gp). Sard (60 gp). Silver pearl (130 gp). White opal (1600 gp). Amethyst (130 gp). Hematite (6 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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