Ishmoz Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many white ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has black hair. His thin eyebrows rest above his beady violet eyes.
Personality: Eccentric and domineering, Ishmoz will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ishmoz was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Egelina Braxton, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears a grey small hat and grey clothes. She has a hunchback. Her black hair is matted, messy, and big. She has a dull look in her brown eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Further she is a bit of a stoner and is frequently out of it.
History: She was born blind and as such lacked many opportunities for work. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To prove her worth to the world; and to unite with her sister
Flaws: Ugly, Addict, Disease, Impulsive. Bonds: Job, Family. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 4000 cp.
Gale On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and carries flails. Her lavender fur has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: A deeply religious woman she believes everything happens for a reason. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Gale was raised in a hard working conservative environment. She worked as a nervous Architect and found it very stressful. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious, Criminal record, Job. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 69 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +3
Possessions: 5000 sp. Coral (150 gp). Peridot (40 gp). Jasper (40 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrex Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. His black crest is greasy and uncared for. He has a tattooed face.
Personality: A skeptical and narcissistic man, Adrex's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast mountains. Adrex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Poor, Nature. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: Moonstone (70 gp). Azurite (13 gp). Aquamarine (900 gp). Black pearl (900 gp). Amber (120 gp). Peridot (70 gp). Moss agate (13 gp). Clear bright green emerald (3000 gp). Moss agate (13 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heian Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears blue painted combat armor at almost all times. His golden hair is cut jaggedly and amateurishly. His gray eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He was granted divine powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Slave. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 20 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 8 (-1) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +8
Possessions: 2000 gp. Black opal (1300 gp). Rose (70 gp). Bloodstone (70 gp). Blue sapphire (1300 gp). Coral (110 gp). Freshwater pearl (9 gp). Chrysoberyl (110 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). Silver pearl (110 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. With bright auburn hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Bertram hails from a village terrorized by giants. His childhood dream was to be a Sellsword, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Iolite (50 gp). Moss agate (7 gp).
Salanop Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'4" has a big stupid grin on her face most of the time. She likes to wear tan tank tops with blue skirt. Her red hair is matted, messy, and big. Her eyes are a pleasant amber.
Personality: Salanop hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Carter.
Motivation: Further expansion of business; and balancing her hectic life and new carter responsibilities is difficult
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Slave, Job. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 45000 sp. 4 Smokesticks.
Ernest Melancon, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His black hair has been sun bleached extensively. He wears an eyepatch.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 4 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 sp.
Jade Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a scimitar on his belt. He carries a battered spear and tarnished scimitar as well. His fur is white, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.
History: He is a Lycanthrope in disguise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer, Nature. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
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