Takra Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a black suit. His wide-brimmed hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Dilettante in town.
History: Takra lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to reunite with his absent father
Flaws: Ugly, Antagonistic. Bonds: Job, Family, Poor. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: Just what you see.
Donella Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She wears just a blue suit, and she perpetually has her club ready. Her white hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She is very quiet and rarely speaks above a whisper. She can't help but pocket interesting objects she comes across
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Military, Nature. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 10
Hit Points 89 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Brown-green garnet (100 gp). Jasper (40 gp). Lapis lazuli (6 gp). Amethyst (100 gp). Azurite (6 gp). Amethyst (100 gp). 1 Medium magic item.
Gildmak Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a white and yellow handkerchief worn on his left side. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He served in the navy to pay for his family's outstanding loans. Gildmak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Attractive, Has a crush, Military, Adventurer, Family. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 101 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Orc, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zanna Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and is generally shirtless and showing off her tattooed chest. Her white hair is matted, messy, and big. She has a tattooed face.
Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Zanna was born the youngest of three triplets. She dropped out of school before completing her studies. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She wants to get laid.
Ideals: Athletic, Logical. Flaws: Ugly, Secretive. Bonds: Has a crush, Family. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 10
Hit Points 124 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Celestial, Elven, Infernal
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 100 pp. Red spinel (50 gp). Lapis lazuli (6 gp). Sardonyx (80 gp). Zircon (80 gp). Moonstone (80 gp). Pink pearl (50 gp). Zircon (80 gp). Hematite (6 gp). Eye agate (6 gp). Tiger eye turquoise (6 gp). Zircon (80 gp). 1 Medium magic item.
Mara Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her golden hair is lengthy and is close to two feet long. Her green eyes are slightly larger than normal.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born several months after her father was called into army service. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Mara and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Passionate, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. Sardonyx (30 gp). Deep green spinel (80 gp). Bloodstone (30 gp). Black opal (700 gp). 1 Minor magic item.
Oloric Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an entirely grey suit with red socks and a vest with buckled shoes. He wears a Stetson hat to hide his balding. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is content; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, In love. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 140 gp. Rhodochrosite (11 gp).
Zûmug Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: This man typically wears white cloth garments or leather armor, and sports empty pouches on his belt. His auburn hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Zûmug lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a bounty hunter and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Military, Family, Nature. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Pink pearl (90 gp).
Kallista Gift, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a perfectly clean shirt and pair of pants. She wears her red hair up. Her eyes are likewise white. Her teeth are white and perfect.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her mother raised her in a mountain cabin. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Rich, Nature, Family. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Halfling, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
Possessions: 700 gp. Violet garnet (1300 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vepar Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally shirtless and showing off her tattooed chest. She keeps her long chestnut hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with a lost civilization.
History: She was born into a rich family. She found a children's book about a Tiefling Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. In the meantime she has taken over work as a Actor and occasionally as a mercenary.
Motivation: She has decided she is irredeemable; and she's looking for her big break
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Job, Criminal record. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!