Drogo Atterton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Junk Dealer. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.
Motivation: He wants to get laid.
Bonds: Job, Has a crush, Rich, Family. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 cp. Red-brown spinel (150 gp).
Salasar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His crest is short and copper. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Salasar was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Professionalism, Persistence. Bonds: Attractive, Adventurer, Immigrant. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 58 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: An abacus with copper, silver and gold markers (140 gp).
Akra Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in earthy colors with a green and red handkerchief worn on her left side. She keeps her bronze crest in a flapper bob. Her eyes are gold and beady.
Personality: Akra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: She was born in the west. Akra was born on a far western forest where she grew up under the tutelage of her mother, an expert Locksmith. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Barrister again; and to clean up the streets
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Immigrant, Job, Guardian. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 18)
Armor Class 10
Hit Points 140 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Halfling, Aquan
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 2 |
Possessions: 1700 pp. Banded agate (12 gp). Rose (40 gp). Red-brown spinel (80 gp). Zircon (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
John Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. His hair is red, silky, and of moderate length. His eyes, though not visible through his cowl, are green.
Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 16000 cp. Sard (40 gp). Lapis lazuli (11 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Krûk Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by brigands. Krûk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Bonds: Poor, Enemies, Mentor, Attractive. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 7 (-2) | 9 (-1) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. Silver chalice with lapis lazuli gems (50 gp).
Mûg Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He is portly but not overly obese. His long white hair reaches down to his waist. His eyes are likewise violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Mûg grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and he is terrified, and will act out of fear
Flaws: Selfish, Fearful. Bonds: Job, Adventurer. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 30 gp. Peridot (80 gp).
Fabien Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tan trousers with grey and black striped suspenders. He wears various colorful collared shirts, and a wedding ring on his left hand. He has moderate length red hair. His green eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Tailor, Fabien learned a great deal about his father's area of expertise. He worked as a nervous Tailor and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: In love, Adventurer, Job, Has a crush. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 5 (-3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Nikki Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is dressed in a clean white cloak covering her clean studded leather. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves telling others what to do and how they should feel about things. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Nikki was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Nikki's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 34000 sp.
Kristryd Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is generally well dressed albeit a few years behind the times. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is skeptical of what others tell her and is slow to trust.
History: Kristryd was born the youngest of three triplets. Kristryd was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kristryd decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: Wants to have a good time and be beloved; and she has decided she is irredeemable
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Family, Criminal record. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Terran, Goblin, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp. Moonstone (70 gp). Amethyst (160 gp). Eye agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
