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NPC Generator

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Peter Windsor, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His golden hair is cut short. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Peter took refuge in the old dungeon and found the beat up spear and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Sabotage a competitor; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Peter Windsor, Male Human Rogue 9
Medium (6'5") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 14 (+2)18 (+4)
Skills Persuasion +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1300 gp. Black pearl (200 gp). Jet (40 gp). Peridot (40 gp). Jade (40 gp). Deep blue spinel (200 gp). Citrine (40 gp). Violet garnet (200 gp). Amber (40 gp).


Social Check DCs


Gerald Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His black hair is heavily combed to the right. His skin is flawless and his green eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker, Logical. Bonds: Attractive, Military, Criminal record. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Gerald Conway, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Rosamund LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a violet poncho over her likewise colored trousers and shirt, and she perpetually has her flail ready. She has shaved her head bald. Her face is scarred and worn.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Flattery will make her almost putty in your hands.

History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosamund fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Rosamund LaHood, Female Half-Elf Druid 7
Medium (4'8") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vani Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western woman wears red trousers with blue and yellow striped suspenders. She wears various colorful collared shirts. She has wavy white hair. Her blue eyes are slightly larger than normal.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Vani was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and she is unsatisfied with her job

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Vani Wiseacre, Female Halfling Rogue 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 13 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)8 (-1) 11 (+0)15 (+2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Fragrant Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. Her lavender fur is matted, messy, and big. She wears a mask on her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born on a small isolated farm. Fragrant was born on a far eastern island where she grew up under the tutelage of her mother, an expert Carpenter. She left for the east, certain she would find work there.

Motivation: To reunite with her absent mother; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Fragrant Treat, Female Tabaxi Expert 6
Medium (6'5") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nutae Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Insomniac, Disease. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Nutae Firahel, Male Elf Cleric 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Hugolina Huxley, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a grey suit, black shirt, and grey tie. She is bristling with hidden weapons, mostly flails and bastard swords. She keeps her auburn hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When she was but 4 years old her parents immigrated from the west. She helped her mother out around the business and became quite the natural. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and a rival would like her out of the picture

Flaws: Greedy. Bonds: Criminal record, Rich, Immigrant, Job. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugolina Huxley, Female Human Warrior 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 10 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Agatha Burton, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a slight overbite and is overall scrawny. Her white hair is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Agatha enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to loving parents in a slum to the south. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Agatha took refuge in the ruined castle and found the beat up longbow and armor she uses now. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Agatha Burton, Female Human Druid 11
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 45 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Investigation +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2000 gp). Jeweled electrum ring (4000 gp). Gold and topaz bottle stopper cork (1600 gp). Fire opal pendant on a fine gold chain (2000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Pelt Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She wears a faded coat and loose pants complete with broad hat. Her fur is orange and very short. Her blue eyes dart from person to person.

Personality: She is happy with her job as a Barber. She turns her eye from what people do, preferring to live and let live. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born several months after her mother was called into army service. She was an apprentice working in her mother's forge. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and further expansion of business

Ideals: Persistence. Bonds: Job, Religious, Military, Adventurer. Occupation: Barber

Voice: Whispers

Attributes [hide]

Pelt Of Ebony, Female Tabaxi Commoner 4
Medium (4'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 10 (+0)6 (-2)
Skills Medicine +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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