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NPC Generator

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Advanced [show]


Pelaios Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.

Personality: Pelaios speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Impeccable. Bonds: Rich, Family, Job. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Pelaios Conviction, Male Tiefling Barbarian 8
Medium (6'4") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +5

Possessions: 1200 gp. Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Compton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a grey and blue robe with the hood down. He has no hair. He is baby faced.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. He left for the north, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Don Compton, Male Human Aristocrat 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Lapis lazuli (4 gp).


Social Check DCs


Rosamund Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears yellow leather gloves, a yellow jacket, and tight pants. Her red hair is long and unkept. She has several tiny amber earrings on each ear.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and to unite with her sister

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Rosamund Floshem, Female Half-Elf Bard 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Aquamarine (1600 gp). Red-brown spinel (40 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Cumberbatch, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of bows on her belt, each one with a topaz on the hilt. Her long chestnut hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Isabella's homeland. Isabella decided to take the middle way and become a bodyguard. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Dyer

Voice: American accent

Attributes [hide]

Isabella Cumberbatch, Female Human Bard 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 80 gp. 1 Good lock.


Social Check DCs


Merla Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. Her auburn hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Merla hails from a village terrorized by goblins. Merla was born on a far northern desert where she grew up under the tutelage of her mother, an expert Shipwright. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and a deep hatred of goblins

Ideals: Extrovert. Bonds: Attractive, Immigrant, Family, Enemies. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Merla Quickstep, Female Halfling Commoner 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)16 (+3) 14 (+2)18 (+4)
Skills Athletics +4, Deception +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Draconic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +6

Possessions: 4000 cp. A delicate silver chain set with a tourmaline (10 gp).


Social Check DCs


Mardred Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears skinny pants and wears a brown and black robe with the hood down. Her hair is brown and very short. Her amber eyes are slightly larger than normal.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a criminal king-pin and mafia family Her first spouse was a Courier, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Dyer and was forced into it by her family.

Flaws: Antagonistic. Bonds: Slave, Criminal record, Family. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Mardred Glanhig, Female Dwarf Warrior 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Eldeth Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'3" and wears an entirely brown suit with blue socks and a vest with buckled shoes. She wears a small hat to cover her moderate length red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is happy with her job as a Tailor. She turns her eye from what people do, preferring to live and let live. Further she is a bit of a stoner and is frequently out of it.

History: Born in the east to a Tailor, Eldeth learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Her spouse's relatives view her with great suspicion; and she wants to meet her childhood hero

Ideals: Logical. Flaws: Addict. Bonds: Job, Adventurer, Family. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Eldeth Trollbleeder, Female Dwarf Fighter 3
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Zircon (80 gp). Aquamarine (300 gp). Chrysoberyl (40 gp). 1 Silk rope. 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs


Ronobe Horror, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green trousers with brown and grey striped suspenders. She wears various colorful collared shirts. She has a moderate pudge and is not very fit. Her dark red hair is kept up in a ponytail inside a Stetson hat. Her black eyes dart from person to person to random spaces in the air.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Ronobe and her spouse have recently divorced.

Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Rich, Family. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Ronobe Horror, Female Tiefling Ranger 7
Medium (6'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Blue quartz (11 gp). Rose (40 gp). Fire opal (1500 gp).


Social Check DCs


Mardred Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in a small village she learned the ways of the warrior from her mother. Mardred abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.

Motivation: Further expansion of business; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Bonds: Family, Job, Adventurer. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Mardred Daraln, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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