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NPC Generator

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Advanced [show]


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is an epitome of beauty. His hair is black, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He has all his life been fascinated with poetry.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adrik Holderhek, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 370 gp. Silver comb with moonstones (400 gp).


Social Check DCs


Kody Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'10" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and very short. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a wizard, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Ideals: Professionalism. Flaws: Addict. Bonds: Rich, Job, Mentor. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Kody Ostoroth, Male Half-Elf Aristocrat 15
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 61 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Deception +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0

Possessions: 2000 gp. Malachite (4 gp). Aquamarine (1000 gp). Chalcedony (40 gp). White opal (1200 gp). Golden yellow topaz (1000 gp). White opal (1200 gp). Deep blue spinel (1000 gp). Chrysoberyl (130 gp). 1 Medium magic item.


Social Check DCs


Jaxi Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a robe, a symbol of her god around her neck, and a hammer on her belt. She has dyed her greying black crest a little too much giving a sharp black color. Her thin eyebrows rest above her beady red eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Fighting, Justice. Flaws: Ugly, Shy, Mundane. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Jaxi Jerynomonis, Female Dragonborn Wizard 8
Medium (6'7") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Naivara Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears silk and lounges about seductively. She has moderate length auburn hair. She tend to wears goggles to shield her eyes.

Personality: She is fixated on the number 93. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She served in the navy to pay for her family's outstanding loans. Naivara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Naivara decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She is not mentally stable, and does not behave rationally; and she has decided she is irredeemable

Flaws: Insane. Bonds: Attractive, Immigrant, Military, Criminal record. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Naivara Iranapha, Female Elf Sorcerer 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)13 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Iolite (30 gp). Alexandrite (900 gp). Lapis lazuli (12 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Vlorn Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears white trousers with pastel and red striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy blonde hair. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Slave, Rich. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Vlorn Fastfoot, Male Halfling Ranger 9
Small (3'1") Halfling, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 49 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)5 (-3) 10 (+0)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Symma Beren, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is an epitome of beauty. Her silver hair is still thick. Her violet unseeing eyes seem to look past you.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Symma grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Mercenary again; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Disease. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Symma Beren, Female Gnome Rogue 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.


Social Check DCs


Hadwisa Palomarez, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear yellow pants and tee shirts. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are amber and beady.

Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised in a forest tribe. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Hadwisa never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and she has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: In love, Nature. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Hadwisa Palomarez, Female Half-Elf Ranger 2
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)16 (+3) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Bathin Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his brown hair in a flapper bob. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small island village. Bathin was born on a far western island where he grew up under the tutelage of his mother, an expert Carter. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Impeccable, Professionalism. Bonds: Rich, Immigrant, Nature. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Bathin Serenity, Male Tiefling Monk 6
Medium (6'0") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Arcana +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


John Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants, and carries spears. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. This green eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: The child of northern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Guard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job, Criminal record. Occupation: Guard

Voice: Squeaky

Attributes [hide]

John Trowbridge, Male Human Bard 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 gp. 2 Smokesticks.


Social Check DCs

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