Stacee Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her broad hat is riddled with cuts and holes. Her eyes are violet and beady.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Stacee was born the youngest of three triplets. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and marry her brother to traveling adventurers
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: 700 gp.
Jarsali Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tan costume with the symbols of the four houses of cards on her torso. Her long golden hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born several months after her mother was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to raise her children well; and to unite with her brother
Ideals: Passionate. Flaws: Antagonistic. Bonds: Military, Rich, Family. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp.
Symma Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She is physically well-built. Her hair is short and silver. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is fixated on the number 76. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not believe in violence as a means to an end. She is a dedicated Gardener but believes her peers are too gung-ho.
History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently the stress of being a Gardener has made it difficult for her to sleep.
Motivation: She is greedy.
Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Draconic, Elven
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carlin Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a blue cloak and cross-gartered violet stockings. She keeps her chestnut hair in a flapper bob. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has set out to sabotage the competition.
Motivation: To be a Ruler again.
Ideals: Gifted. Flaws: Ugly, Sensitive, Racist. Bonds: Job. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Quilla Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she likes to wear tan tank tops with brown skirt, and is pretty ugly. She wears a small hat to cover her moderate length black hair. This green eyed southerner is not easily forgotten.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Locksmith arts, while her father instructed her in etiquette, music and courtly manner. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now mingles about in high society.
Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and regain custody of her daughter
Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. Tiger eye turquoise (9 gp). 1 Minor magic item.
Delg Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and yellow pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His auburn hair is matted, messy, and big. His gray eyes peer out from beneath his deerstalker grey hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Delg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Delg's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Delg and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Jade Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no fur. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the north, but his parents moved at a very young age to the east. Jade was born on a far northern desert where he grew up under the tutelage of his mother, an expert Painter. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Immigrant. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Erky Offund, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.
Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable
Ideals: Athletic, Artistic. Flaws: Insane, Ugly. Bonds: Criminal record. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Shadow In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a tight fitting brown shirt and pants. She has styled her beige fur well, parting it to the left. She wears crescent spectacles with a black brim.
Personality: She exudes charisma. She is a tour de force of persuasion. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: When she was but 4 years old her parents immigrated from the south. She worked as a nervous Spice Merchant and found it very stressful. She has achieved small success as a Spice Merchant.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and to prove her worth to the world
Flaws: Impulsive. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
