Gilbert Davenport, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy brown suit. His chestnut hair is heavily combed to the left. His gray eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Enemies, Adventurer, In love. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp.
Hûra Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He works hard and plays hard.
History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Antagonistic, Hedonist. Bonds: Slave, Mentor. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 14)
Armor Class 9
Hit Points 65 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Silver pearl (90 gp). Sardonyx (20 gp). Chrysoprase (20 gp). Deep blue spinel (1500 gp). Blue quartz (4 gp). Golden yellow topaz (1500 gp). Chrysoprase (20 gp). Chalcedony (20 gp). Rhodochrosite (4 gp). Star ruby (400 gp). Moss agate (4 gp). Blue sapphire (400 gp). Deep blue spinel (1500 gp). Hematite (4 gp). 1 Medium magic item.
Ahvain Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears yellow cloth garments or leather armor. His white hair is smooth and relatively long. His eyes are green and catlike.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Immigrant, Slave. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 6000 sp.
Kelter Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear red clothing when he does not wear armor. He has done his best to style his auburn hair to look like a famous performer. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: Sold as a small child to a slaver, Kelter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Reeza Wallace, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many blue ritualistic tattoos. She likes to wear black tank tops with blue skirt. Her hair is cut close to her head. She has hazel eyes and a black hat with a blue feather.
Personality: Prone to second guessing herself, she comes off as nervous. She is afraid of women and trembles around them
History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Reeza and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Reeza discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Reeza fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 5 (-3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Jet (160 gp). Iolite (40 gp). 1 Minor magic item.
Georgina Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a white collared shirt and red skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her red hair, when down, is lengthy. Her eyes are blue and she is always smoking a pipe.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Athletic, Artistic. Flaws: Greedy, Impulsive. Bonds: Family. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp.
Andry Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has wavy black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Layabout business.
History: Andry hails from a village terrorized by giants. Her mother was a mechanic, and taught her how to fix just about anything. She was granted divine powers by her dying brother.
Motivation: She wants revenge against giants; and someone believes her a fraud
Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Enemies. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 15)
Armor Class 15
Hit Points 86 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Orc, Abyssal, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 6000 gp. Black opal (1400 gp). Red-brown spinel (130 gp). Star rose quartz (60 gp). Golden yellow topaz (1500 gp). Obsidian (9 gp). Tourmaline (130 gp). Red garnet (130 gp). Amethyst (130 gp). Violet garnet (1500 gp). Jasper (60 gp). Fiery yellow corundum (1400 gp). Aquamarine (1500 gp). Moonstone (60 gp). Banded agate (9 gp). Eye agate (9 gp). Peridot (60 gp). Sardonyx (60 gp). Chrysoberyl (130 gp). Alexandrite (1500 gp). 1 Medium magic item.
Bhevek Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a red suit. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Merchant and found it very stressful. He hasn't been sleeping well lately.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.
Ideals: Optimist. Flaws: Insomniac. Bonds: Religious, Job. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 16
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Cimer Shame, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears black cloth garments or leather armor. He has dyed his greying dark red hair a little too much giving a sharp dark red color. He has a dull look in his silver eyes.
Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.
History: Cimer was raised in a hard working conservative environment. Cimer was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Someone believes him a fraud; and further expansion of business
Flaws: Shy. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 78 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Druidic, Sylvan, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: Azurite (6 gp). Hematite (6 gp). Red garnet (50 gp). Violet garnet (1300 gp). Black star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
