Mardred Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear grey pants and tee shirts. Her Stetson hat is riddled with cuts and holes. Her blue eyes lackadaisically let the world flow into them.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the east, but her parents moved at a very young age to the north. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp.
Everard Westcott, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and is renowned for his bright grey suits and hats. He wears his brown hair down. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Slave, Adventurer. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. 3 Thunderstones.
Megged Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Megged was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Slave, Family, Job, Immigrant. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
Possessions: 200 gp. Alexandrite (700 gp). 1 Minor magic item.
Ohr Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of lances on his belt, each one with a amber on the hilt. His hair is short and auburn. He has a dull look in his blue eyes.
Personality: Ohr speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered south to less war torn lands. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Impeccable, Professionalism. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp. 1 Minor magic item.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He is wearing colorful clothing, dressed as a Laborer. His tied-back hair is brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Kelter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he feels that his past leaves him morally obligated to help
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Military, Criminal record, Adventurer. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Giant, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Black star sapphire (1100 gp). Jade (60 gp). 1 Minor magic item.
Nyx Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, she is an attractive figure. She is wearing colorful clothing, dressed as a Carpenter. She has done her best to style her blonde hair to look like a famous performer. Her brown eyes peer out from beneath her feathered tan hat.
Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the west her family was never financially stable. She was an apprentice working in her mother's forge. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is terrified, and will act out of fear.
Flaws: Fearful. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Gorfel Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'9", this man is dressed in an above average manner. He has a golden handlebar mustache and slicked back golden hair. His eyes are blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Gorfel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gorfel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 9000 cp.
Geoffrey Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is white, silky, and of moderate length. His gray eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Geoffrey was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ermina Kent, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. Her hair is long and silver with streaks of black, and is pulled back with small grey clips. Her violet eyes are passionate and lively.
Personality: She is happy with her job as a Priest. She turns her eye from what people do, preferring to live and let live. She is obsessed with a lost civilization.
History: When she was but 7 years old her parents immigrated from the east. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with her childhood friend.
Flaws: PTSD, Secretive. Bonds: Immigrant, Job, Adventurer. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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