Oppleby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. His eyes are a pleasant hazel.
Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.
History: Oppleby was born with his mother's beautiful face. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 sp.
Watson Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Glassblower, and he perpetually has his sai ready. His blonde hair is smooth and relatively long. He has a dull look in his violet eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 116 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Celestial, Draconic, Elven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 8000 gp. A miniature golden chest with tiny emeralds lining the top (80 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Fire opal pendant on a fine gold chain (400 gp). Embroidered and bejeweled glove (4000 gp). Fire opal pendant on a fine gold chain (400 gp). Fire opal pendant on a fine gold chain (400 gp). Jeweled anklet (4000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). A delicate silver chain set with a tourmaline (70 gp). Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (4000 gp). Jeweled anklet (4000 gp). A delicate brass dragon egg (70 gp). Fire opal pendant on a fine gold chain (400 gp). Gold music box (4000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Jarsali Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a tan costume with the symbols of her god on her torso. Her brown hair is lengthy. She is baby faced.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was always a brilliant, if unscrupulous mind. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Athletic, Joker, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3
Possessions: Just what you see.
Meriele Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in an above average manner. Her brown hair is knotted and matted. She wears large thick round spectacles.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also has developed a complete distrust of the Roofer profession.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She helped her mother out around the business and became quite the natural. She struck the Gardener job and began her own company from there.
Motivation: Further expansion of business; and money/treasure
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 18 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Eye agate (13 gp). Black pearl (400 gp). White pearl (60 gp).
Lerissa Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She is wearing colorful clothing, dressed as a Sculptor. She has done her best to style her white hair to look like a famous performer. Her gold eyes peer out from beneath her wide-brimmed green hat.
Personality: She is a hateful person. She taunts others and blames them for her problems. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a criminal king-pin and mafia family She dropped out of school before completing her studies. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is compelled to act according to her religious beliefs; and a rival would like her out of the picture
Ideals: Logical. Flaws: Antagonistic, Hedonist. Bonds: Criminal record, Religious. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 131 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 300 pp. Chrysoprase (70 gp). Chrysoprase (70 gp). 1 Medium magic item.
Darrak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He likes to wear brown tank tops with white pants. His auburn hair is unkempt and raggedy. His gray eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Bounty Hunter. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Darrak was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and further expansion of business
Flaws: Ugly. Bonds: Poor, Job, Military, Guardian. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 20 (+5) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 22000 sp. Coral (70 gp). Violet garnet (1200 gp). Alexandrite (1200 gp). Violet garnet (1200 gp). 1 Minor magic item.
Dazzazn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Spice Merchant. He has dyed his greying silver crest a little too much giving a sharp silver color. His skin is flawless and his gold eyes scan people very quickly.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Dazzazn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Dazzazn was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. Dazzazn was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Cynical, Depressed. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 600 gp. Deep green spinel (90 gp). Malachite (5 gp).
Dabbledob Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a black scarf. He is bristling with hidden weapons, mostly shields and sickles. He wears a wide-brimmed hat to hide his balding. His eyes are violet and he is always smoking a pipe.
Personality: He snorts whenever he laughs or is feeling confident. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dabbledob grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dabbledob. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and he is a bit of a kleptomaniac
Flaws: Disease, Mundane. Bonds: Criminal record, Immigrant. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 24 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1600 gp. Amethyst (150 gp).
Paggen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky tan painted plate armor. His hair is long and red with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His eyes are violet and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Impulsive. Bonds: Job, Slave, Adventurer, Rich. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 8000 sp. Aquamarine (300 gp). Sard (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
