Jebeddo Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large blue mantle and cape that has been intricately interwoven into his pastel robe. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.
History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated. Bonds: Attractive, Military, Religious, Mentor. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 86 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 2000 gp. Amethyst (150 gp). White pearl (150 gp). Alexandrite (800 gp). Azurite (16 gp). Iolite (50 gp). Blue quartz (16 gp). Brown-green garnet (150 gp). Blue sapphire (1300 gp). Black pearl (800 gp). White pearl (150 gp). 1 Medium magic item.
Naal Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his brown hair. His green eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently the stress of being a Sailor has made it difficult for him to sleep.
Motivation: To reunite with his old friends; and to be a interpreter again
Flaws: Disease, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: Smoky quartz (60 gp). Sardonyx (60 gp). Pink pearl (130 gp). 1 Masterwork Common Melee.
Purah Twist, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her white hair is smooth and relatively long. Her eyes are white and she is always smoking a pipe.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has all her life been fascinated with music.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Many brigands want her driven away; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Artistic. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Rich purple corundum (600 gp). Aquamarine (300 gp). Citrine (50 gp). 1 Darkwood Shield. 1 Full Plate.
Henry Remington, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. He carries a battered bastard sword and tarnished lance as well. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Joker, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Silk rope.
Rezena Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her scarlet crest is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She dislikes all the random violence that takes place in the south. She also has developed a complete distrust of the Carpenter profession.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: She is wracked by social anxiety; and further expansion of business
Ideals: Pacifist. Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Fiery yellow corundum (1200 gp). Black pearl (1400 gp).
Torbera Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She is happy with her job as a Layabout. She turns her eye from what people do, preferring to live and let live. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the east her family was never financially stable. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She now owns her own business.
Motivation: Balancing her hectic life and new Layabout responsibilities is difficult; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 17 (+3) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1000 sp. 1 Masterwork Common Melee.
Lewis Riley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large brown jacket. With a patchy red beard and wild red hair. His blue unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small island village. Cursed with lycanthropy at a very young age, Lewis has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Impeccable, Opinionated. Flaws: Disease, Antagonistic. Bonds: Nature, Adventurer. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1600 sp.
Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. She has wavy auburn hair. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Oriff is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born several months after her father was called into army service. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants revenge against goblins; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Family, Military, Criminal record, Enemies. Occupation: Bookbinder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 94 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Old masterpiece painting (1900 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Clinton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His small hat is riddled with cuts and holes. His eyes are blue and beady.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!