Amûg Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. He has moderate length auburn hair. His violet eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Barber, who enjoyed hunting, Amûg was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has never given up on his dancing dream.
Motivation: He desires power and/or immortality; and obtaining odd cultural elven artifacts is his passion
Ideals: Artistic. Flaws: Addict, Impulsive. Bonds: Nature, Adventurer. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 4 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ellyjoybell Garrick, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who has a large blue mantle and cape that has been intricately interwoven into her black robe, she is not a threatening figure. She wears her black hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: The child of southern immigrants she idolized her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: Sabotage a competitor; and to be a baker again
Ideals: Joker. Flaws: Forgetful. Bonds: Immigrant, Family, Job. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Solid gold idol (600 gp). A delicate silver chain set with a tourmaline (90 gp).
Nedda Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. She wears her brown hair down. Her half smiles and blue eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nedda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nedda. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor, Enemies, Criminal record. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Randal Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long white hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.
Personality: He can speak with the recently deceased. He is harsh and unforgiving.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He became a Unemployed soon after.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 2000 cp.
Susannah Harlow, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak, and carries clubs. Her golden hair is greasy and uncared for. Her eyes are amber and beady.
Personality: She is irascible and easily irritated. Susannah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was always a brilliant, if unscrupulous mind. Her first spouse was a Mason, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Family. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp.
Damaia Random, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a ruthless business woman, a trait she acquired from her father.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Damaia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Damaia decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was granted arcane powers by her dying brother.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Entrepeneur, Gifted. Bonds: Attractive, Criminal record. Occupation: Shipwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diesa Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" eastern woman, she wears a faded coat and loose pants complete with broad hat. Her head has been shaved. She is baby faced.
Personality: This woman loves painting and to teach people painting more than just about anything. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Diesa was born in the east. At a young age she loved to build and create. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnome, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Wella Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her tied-back hair is golden. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Animals are drawn to her, and she is able to talk to them.
History: Wella was raised in a hard working conservative environment. A gifted student she started as a Assassin, but she got bored and became a Healer. She became a Healer soon after.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Job. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (170 gp).
Verna Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white coat over a pastel low-cut shirt, and a deerstalker hat upon her head. Her moppish auburn hair is in a traditional bowl cut. Her fierce violet eyes like to dwell on things.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Miller, Verna learned a great deal about her father's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +3
Possessions: 310 pp. Deep blue spinel (1600 gp). Eye agate (11 gp). Azurite (11 gp). Eye agate (11 gp). Freshwater pearl (11 gp). Red garnet (140 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item.
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