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NPC Generator

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Advanced [show]


Shivering Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She carries a battered axe and tarnished mace as well. Her fur is greying and her face has many wrinkles. She has blue eyes and a pastel hat with a green feather.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When she was but 7 years old her parents immigrated from the north. A few years later when the west was not economically sound they moved to her current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Religious. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Shivering Grass, Female Tabaxi Commoner 8
Medium (4'7") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 9 (-1)16 (+3)
Skills Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Iolite (50 gp). Carnelian (50 gp). Azurite (4 gp).


Social Check DCs


Elizabeth Alby, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is an epitome of beauty. With wild brown hair. She wears a mask on her face.

Personality: This woman loves painting and to teach people painting more than just about anything. She plays an instrument quite well.

History: Sold as a small child to a wizard, Elizabeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and half-orc compassion

Ideals: Artistic. Flaws: Racist. Bonds: Rich, Attractive, Mentor. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Elizabeth Alby, Female Human Druid 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)5 (-3) 10 (+0)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs


Art Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she is well dressed, constantly wearing a brown suit, red shirt, and blue tie, and is pretty ugly. Her cinnamon fur, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a brothel owner, Art was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Art Wind, Female Tabaxi Warrior 5
Medium (4'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 4000 sp.


Social Check DCs


Rinn Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a moderate pudge and is not very fit. Her auburn hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a pair of adventurers, Rinn grew up listening to her father's many stories. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Navigator like her father before her.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rinn Hybrid, Female Half-Elf Paladin 12
Medium (5'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 91 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)6 (-2) 14 (+2)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. Eye agate (6 gp). Smoky quartz (80 gp). Eye agate (6 gp).


Social Check DCs


Doudra Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her copper crest has been sun bleached extensively. She wears a mask on her face.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born into a rich family. She moved out south to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Flaws: Greedy. Bonds: Rich, Criminal record, Religious. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Doudra Beryntolthropal, Female Dragonborn Bard 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 9 (-1)18 (+4)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 5000 cp. Silver pearl (50 gp). 1 Darkwood Buckler.


Social Check DCs


Paela Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses like a well dressed Actor does. She has a long chestnut ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has a massive crush on the younger sibling of the Actor who has hired her part-time. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Merchant, but she got bored and became a Actor. She has drifted from career to career and currently works as a Actor.

Motivation: She's in love; and wants her loneliness to end

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Has a crush. Occupation: Actor

Voice: French accent

Attributes [hide]

Paela Whispermouse, Female Halfling Fighter 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Nalral was born with his father's beautiful face. Nalral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nalral Aranore, Male Dwarf Barbarian 7
Medium (4'0") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Marastyr Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has shaved her head bald. Her eyes are amber and beady.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She misses her home and complains about the freezing weather, even in summer.

History: Marastyr was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She struck the Shoemaker job and began her own company from there.

Motivation: Wants to open a new tavern; and she has money and likes to spend it

Flaws: Ugly, Greedy. Bonds: Rich, Immigrant, Job. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Marastyr Durthane, Female Dwarf Warrior 11
Medium (3'10") Dwarf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 85 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 16 (+3)9 (-1)
Skills Insight +7, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 120 pp. Hematite (10 gp). Rhodochrosite (10 gp). Carnelian (20 gp). Golden yellow topaz (1000 gp). Coral (110 gp). Emerald (900 gp). Red garnet (110 gp). Chalcedony (20 gp). Pink pearl (110 gp). Bloodstone (20 gp).


Social Check DCs


Art Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light brown in addition to tight pants and is in decent physical shape. He keeps his beige fur in a flapper bob. He has a dull look in his copper eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Art was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Family. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Art Of World, Male Tabaxi Aristocrat 5
Medium (5'5") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)7 (-2) 11 (+0)8 (-1)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. Deep blue spinel (700 gp).


Social Check DCs

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