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NPC Generator

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Advanced [show]


Meriele Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, and she perpetually has her greataxe ready. Her white hair is smooth and relatively long. She wears a mask on her face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is lazy and tries to find solutions quickly.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She then took over the family business and is one of the better Jeweler for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Lazy, Disease. Bonds: Job, Rich. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Meriele Dalanthan, Female Elf Paladin 4
Medium (5'2") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp.


Social Check DCs


Jacoba Yardley, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior. She has a penchant for wearing a ring with an oversized ruby on her right hand. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She dislikes all the random violence that takes place in the north. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted martial powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Jacoba Yardley, Female Human Bard 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics -1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Shágflak Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black top hat and black clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He is bald on top and has large red tufts of hair around his ears. His eyes are blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer, Family. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Shágflak Axton, Male Half-Orc Druid 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp.


Social Check DCs


Hatae Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She has styled her red hair well, parting it to the right. Her face is covered beneath a completely black helmet.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a ruthless business woman, a trait she acquired from her father.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Hatae began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist, Entrepeneur. Bonds: Religious, Enemies. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Hatae Teinithra, Female Elf Sorcerer 7
Medium (5'4") Elf, Lawful Good (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Creed, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is matted, messy, and big. His red eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying sister.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Cressel Creed, Male Tiefling Aristocrat 8
Medium (6'9") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)14 (+2) 14 (+2)18 (+4)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Halfling
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +5

Possessions: 6000 sp. Rock crystal (70 gp). Lapis lazuli (14 gp).


Social Check DCs


Right-Handed Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown costume with the symbols of the four houses of cards on her torso. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her orange fur is drawn into a tight pony tail with a butterfly scrunchie. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: When she was but 4 years old her parents immigrated from the south. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Flaws: Antagonistic. Bonds: Rich, Religious, Mentor, Immigrant. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Right-Handed Hummingbird, Female Tabaxi Ranger 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp.


Social Check DCs


Gynnie Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her white boots flare out at the collars. She has a slight overbite and is overall scrawny. She has auburn hair. Her eyes are amber and she is always smoking a pipe.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Dyer, who enjoyed hunting, Gynnie was taken on many hunting expeditions. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Joker, Impeccable. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Gynnie Wildheart, Female Halfling Rogue 10
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 55 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5

Possessions: 1300 gp. Tourmaline (150 gp). Obsidian (16 gp).


Social Check DCs


Gurdis Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her golden hair is cut jaggedly and amateurishly. Her violet eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born a particularly ugly child, much to the horror of her parents. From there she went from mercenary job to mercenary job. She ran away from her former home and has been making her living as a Shipwright for the past few years.

Motivation: To protect her home; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Job, Guardian. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Gurdis Goblinbane, Female Dwarf Wizard 4
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 4000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zaffrab Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears a tight fitting tan shirt and pants, and his gloved hand is found clutching a scythe. His red hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Cartwright, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Disciplined, Impeccable. Bonds: Adventurer, Rich, Job. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Zaffrab Garrick, Male Gnome Warlock 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Athletics +0, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs

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