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NPC Generator

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Advanced [show]


Whurdred Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman has a large brown mantle and cape that has been intricately interwoven into her black robe and is in decent physical shape. Her long brown hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She is business-like. She takes instructions and follows them to the letter. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Professionalism, Gifted. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Whurdred Foamtankard, Female Dwarf Fighter 8
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3

Possessions: 800 gp. Black pearl (500 gp).


Social Check DCs


Kaladan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear flannel. His crest is cut close to his head. His eyes are red.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is a Yochlol in disguise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Insane. Bonds: Criminal record, Adventurer, Military. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Kaladan Bhenkumbyrznaax, Male Dragonborn Barbarian 5
Medium (6'7") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)6 (-2) 8 (-1)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Azaki Aloro, Male Elf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His auburn hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He got into the Fortune-teller business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Fortune-teller job and began his own company from there.

Motivation: Money/treasure; and to be a beggar again

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Azaki Aloro, Male Elf Aristocrat 9
Medium (5'4") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Goblin, Dwarven, Terran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Cockaby Nackle, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His black hair is smooth and relatively long. His eyes are gray and he is always smoking a pipe.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and he wants revenge against gnolls

Flaws: Addict, Insomniac. Bonds: Rich, Enemies, Attractive, Slave. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Cockaby Nackle, Male Gnome Expert 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 8 (-1)17 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Gomory Hope, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black hair is long and unkept. Her white eyes have a joyful gleam in them most of the time.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born in the south, but her parents moved at a very young age to the north. Gomory was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Bounty Hunter. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To prove her worth to the world; and she feels the way she acts is they only way to get by in the world

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Hope, Female Tiefling Fighter 9
Medium (4'8") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 600 gp. Black opal (1400 gp). Eye agate (11 gp). Bloodstone (30 gp). Deep blue spinel (300 gp). Black opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Navigator, Sammal learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Navigator has made it difficult for him to sleep.

Motivation: To get a good night's sleep; and to be a assassin again

Ideals: Fighting, Athletic. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Sammal Doubt, Male Tiefling Fighter 14
Medium (5'6") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 78 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 17 (+3)17 (+3)
Skills Deception +8, Insight +8
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 4000 gp. Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Brass mug with jade inlays (300 gp). Silver ewer (30 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grisha Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a yellow scarf. He carries with him a set of kukris on his belt, each one with a topaz on the hilt. His hair is silver and curly. His eyes are hazel and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Grisha Winthrop, Male Half-Orc Aristocrat 3
Medium (6'9") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1600 sp. 1 Simple lock.


Social Check DCs


Thomas Harley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of his god around his neck, and a rapier on his belt. His blonde hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Flaws: Hedonist. Bonds: Attractive. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Thomas Harley, Male Human Monk 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nutae Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. His red hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are amber.

Personality: He dislikes all the random violence that takes place in the south. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Nutae grew up listening to his father's many stories. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: Human compassion; and he wants to meet his childhood hero

Ideals: Pacifist, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Nutae Ariessus, Male Elf Aristocrat 1
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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