River Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. River enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, River and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Religious, Poor. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. Citrine (30 gp). Lapis lazuli (10 gp). Amethyst (120 gp).
Dynamic Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered grey stockings, and he perpetually has his longbow ready. His broad hat is riddled with cuts and holes. He is baby faced.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the west. He moved out north to avoid the crime he committed. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 210 pp. Iolite (20 gp). Violet garnet (1400 gp). Jet (140 gp). Deep green spinel (140 gp). Alexandrite (1400 gp).
Himo Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He keeps his silver hair in a pixie cut. His eyes are a pleasant brown.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is a Slaad in disguise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Bertram Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. His skin is fair and his fingers are delicate and long. He is bald on top and has large auburn tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Fighting. Flaws: Ugly, Insane. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. 1 Minor magic item.
Nelkin Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear flannel. He wears his hair in dreadlocks. He has a dull look in his violet eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: The child of northern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He struck the Ploughman job and began his own company from there.
Motivation: Expand his business.
Flaws: Lazy. Bonds: Poor, Job, Immigrant, Nature. Occupation: Ploughman
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Sethrekar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying green crest a little too much giving a sharp green color. His red eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Disease. Bonds: Adventurer, Family, Religious, Rich. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp.
Reynard Mitchell, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his violet robe and has his rapier always slung over his shoulder. He has golden hair. His amber eyes peer out from beneath his feathered violet hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Fearful, Secretive. Bonds: Adventurer, Slave. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Quick Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a brown cloak and cross-gartered black stockings. She has white fur. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She plays an instrument quite well.
History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Farmer, but she got bored and became a Guard. She has achieved small success as a Guard.
Motivation: Expand her business; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp).
Uthemar Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears tan trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His silver hair is unkempt and raggedy. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.
History: He was born in the south, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 18 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 6 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 200 gp. 1 Chain shirt.
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