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NPC Generator

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Advanced [show]


Mary Enfield, Female Human [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She carries a battered kukri and tarnished lance as well. She wears a small hat to cover her moderate length blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Mary will drive conversation. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the south her family was never financially stable. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and expand her business

Ideals: Fighting, Extrovert. Bonds: Job, Poor, Mentor. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Mary Enfield, Female Human Ranger 8
Medium (4'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Lancaster, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with tan pants. He is physically well-built. He has black hair. His hazel unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Passionate. Flaws: Disease. Bonds: Religious, Military, Immigrant. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Gerald Lancaster, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 16 (+3)4 (-3)
Skills Athletics +5, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Sun Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a penchant for wearing a ring with an oversized ruby on her right hand. She has moderate length red fur. Her fierce amber eyes like to dwell on things.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Sun enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: A powerful brothel owner made her what she is. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Ugly, Hedonist. Bonds: Rich, Mentor, Immigrant. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Sun Plume, Female Tabaxi Cleric 4
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shivering Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her fur is cinnamon and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born into a rich family. When Shivering reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 5 years.

Motivation: To unite with her sister; and to reunite with her absent father

Ideals: Fighting. Bonds: Job, Family, Rich, Military. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Shivering Of Dragons, Female Tabaxi Aristocrat 10
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 15
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gray fur. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His gray fur is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While studying, he fell in love. They married and had a son. He has never given up on his singing dream.

Motivation: Wishes to resurrect an old love; and to find somewhere to settle down

Ideals: Artistic. Flaws: Ugly, Insane, Mundane. Bonds: In love. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Drifting Hummingbird, Male Tabaxi Fighter 2
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 60 gp.


Social Check DCs


Ribbles Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is a Lycanthrope in disguise. His father was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break

Ideals: Persistence. Bonds: Attractive, Has a crush, Adventurer. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Ribbles Fiddlefen, Male Gnome Druid 11
Small (3'4") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)16 (+3) 15 (+2)15 (+2)
Skills Nature +7, Survival +6
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Draconic, Goblin
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 390 pp. Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (50 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, constantly wearing a green suit, black shirt, and green tie. His whole body is exceptionally muscular. His silver hair is lengthy. His black eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mamnen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted, Entrepeneur, Fighting. Bonds: Immigrant. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Mamnen Anarchy, Male Tiefling Aristocrat 12
Medium (6'10") Tiefling, Lawful Evil (CR 12)
Armor Class 14
Hit Points 95 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 18 (+4)16 (+3) 18 (+4)17 (+3)
Skills Arcana +7, Insight +8
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 400 pp. Smoky quartz (40 gp). Rhodochrosite (12 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Gummen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Laborer. With bright auburn hair and a scraggly beard. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: The child of a Marshal, who enjoyed hunting, Pallabar was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: An old rival family wants him found; and he has passion for adventuring and risk

Flaws: Impulsive. Bonds: Immigrant, Religious, Nature, Adventurer, Family. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Pallabar Gummen, Male Gnome Rogue 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Light steel shield. 1 Banded mail. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Alice Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is generally well dressed albeit a few years behind the times. Her chestnut hair is cut jaggedly and amateurishly. This brown eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it

Flaws: Antagonistic. Bonds: Attractive, Enemies, Slave. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Alice Erenaeth, Female Half-Elf Cleric 7
Medium (4'10") Half-Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)14 (+2) 12 (+1)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1 Minor magic item.


Social Check DCs

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