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NPC Generator

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Advanced [show]


Orla Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is brown and curly. She has several tiny aquamarine earrings on each ear.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a criminal king-pin and mafia family She dropped out of school before completing her studies. She then took over the family business and is one of the better Mercenary for hire.

Motivation: She has decided she is irredeemable.

Ideals: Joker, Logical. Bonds: Rich, Job, Criminal record. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Orla Wildwander, Female Gnome Rogue 1
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Cask Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has a large brown mantle and cape that has been intricately interwoven into her tan robe. Her red fur is long and unkept. Her green eyes are slightly larger than normal.

Personality: She is business-like. She takes instructions and follows them to the letter. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born a particularly ugly child, much to the horror of her parents. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Criminal record, Family. Occupation: Courier

Voice: Eastern European accent

Attributes [hide]

Cask Fang, Female Tabaxi Rogue 9
Medium (4'11") Tabaxi, Lawful Evil (CR 9)
Armor Class 10
Hit Points 26 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills Athletics +6, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Auran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 3000 sp. Golden yellow topaz (1200 gp). Violet garnet (1200 gp). Aquamarine (1200 gp). Rhodochrosite (7 gp). Red garnet (110 gp). Brown-green garnet (110 gp).


Social Check DCs


Norkruuth Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. His copper crest is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Norkruuth wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Norkruuth was born the youngest of three triplets. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Athletic, Disciplined. Bonds: Rich, Adventurer, Family. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Norkruuth Hshhsstoroth, Male Dragonborn Commoner 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tethren Death, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'2", this man likes to wear green tank tops with grey pants. His blue hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast mountains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Gardener.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels threatened by others

Flaws: Fearful, PTSD. Bonds: Job, Nature, Enemies. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Tethren Death, Male Tiefling Cleric 1
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. Smoky quartz (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Vistra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a grey costume with the symbols of magic on her torso. Her long golden hair is drawn into a two foot long braid. Her eyes are amber and catlike.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was always a brilliant, if unscrupulous mind. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Racist, Fearful, Insane. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Vistra Eversharp, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)17 (+3) 13 (+1)10 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 180 gp.


Social Check DCs


Mary Cason, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'4". She wears grey leather gloves, a grey jacket, and tight pants, and her gloved hand is found clutching a warhammer. Her hair is red and very short. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Mary was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Ideals: Fighting. Flaws: Emotional. Bonds: Nature, Family, Poor. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Mary Cason, Female Human Warlock 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills Deception +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 500 sp.


Social Check DCs


Guy Wharton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. He has a long blonde beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Navigator job and began his own company from there.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Justice, Gifted. Bonds: Attractive, Military, Job, Rich. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Guy Wharton, Male Human Druid 9
Medium (5'6") Human, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 24 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)15 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 500 gp. Malachite (7 gp). Rich purple corundum (1300 gp). Obsidian (7 gp). White opal (1300 gp). Black opal (1300 gp). Iolite (60 gp).


Social Check DCs


Avice Fulton, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is knotted and matted. Her eyes are a pleasant blue.

Personality: She exudes charisma. She is a tour de force of persuasion. She also is a firm believer in the womanly ideal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was always very intelligent and has formed a secret society of specialists.

Motivation: To prove her worth to the world; and she is wracked by social anxiety

Flaws: Impulsive, Fearful. Bonds: Attractive, Immigrant. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Avice Fulton, Female Human Wizard 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Stealth +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Nykkan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of death around his neck, and a greataxe on his belt, he is not a threatening figure. His crest is white and very short. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He was born at the edge of vast forest. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nykkan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Pacifist. Flaws: Ugly. Bonds: Nature. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Nykkan Xephyrbahnor, Male Dragonborn Paladin 3
Medium (6'5") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 11 (+0)18 (+4)
Skills Arcana +1, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2900 sp.


Social Check DCs

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