Pallabar Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. He wears a feathered hat to hide his balding. His eyes are a pleasant blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pallabar is combative with any and all who dare try his patience in the slightest.
History: He got into the Slave Trader business at a young age. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Joker, Justice, Athletic. Bonds: Job, Has a crush. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 46000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Vanchu Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman is generally well dressed albeit a few years behind the times. Her clothes are grease stained in places. She keeps her long silver hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She is a Hag in disguise. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Vanchu and her spouse have recently divorced.
Motivation: She wants to meet her childhood hero.
Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Creega Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, typically a more casual-formal manner. She wears her brown hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the north, but her parents moved at a very young age to the east. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: Many orcs want her driven away; and she wants revenge against orcs
Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
Reynard Alston, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man is typically in his Weaver uniform. He wears his golden hair down. This brown eyed westerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of western immigrants he idolized his mother. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job; and to be a sculptor again
Ideals: Joker. Bonds: Job, Military, Immigrant, Adventurer. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp.
Brakka Alton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many brown ritualistic tattoos. She tends to wear a white poncho over her likewise colored trousers and shirt. Her black hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. She can't help but pocket interesting objects she comes across
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her painting dream.
Motivation: She's attracted to the PC; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Job, Has a crush. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp.
Kairon Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He sports green clothing, slightly heavier than average wear. His blue hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Gnomish culture. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the south. A gifted student he started as a Healer, but he got bored and became a Shoemaker. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and sabotage a competitor
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 13000 cp. A delicate brass dragon egg (100 gp). 1 Small steel mirror. 1 Climber’s kit. 1 Magnifying glass. 1 Hourglass.
Orsik Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy brown suit. His tied-back hair is auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Bather, Orsik learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Orsik was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Poor, Job, Military. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 9
Hit Points 61 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2100 gp. Tiger eye turquoise (6 gp). Tiger eye turquoise (6 gp). Amethyst (60 gp). Aquamarine (1100 gp).
Tricking Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel coat over a red low-cut shirt, and a small hat upon his head. His fur is cut close to his head. His amber eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Tricking studied abroad. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business.
Ideals: Extrovert, Gifted. Bonds: Job, Rich. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 50000 cp. Pink pearl (40 gp). 1 Minor magic item. 1 Minor magic item.
Leshanna Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. Her silver hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in the south her family was never financially stable. Through the years after Leshanna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Leshanna's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Leshanna and her spouse have recently divorced.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Professionalism. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 900 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
