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NPC Generator

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Advanced [show]


Marigold Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Further she is a bit of a stoner and is frequently out of it.

History: Marigold hails from a village terrorized by goblins. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To unite with her brother; and marry her brother to traveling adventurers

Flaws: Addict. Bonds: Attractive, Enemies, In love, Family. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Marigold Elderberry, Female Halfling Ranger 5
Small (2'8") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 15 (+2)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Traubon Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and regain custody of his daughter

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Family. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Traubon Caebrek, Male Dwarf Rogue 6
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 7
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Kerkad Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears just a black suit. His crest is scarlet and curly. His eyes are gold and catlike.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his poetry dream.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Artistic, Professionalism. Flaws: Fearful. Bonds: Military, Family. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Kerkad Hshhsstoroth, Male Dragonborn Druid 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 gp. Sardonyx (60 gp). Golden yellow topaz (300 gp). Banded agate (14 gp).


Social Check DCs


Immeral Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan trousers with violet and white striped suspenders. He wears various colorful collared shirts. His black hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Athletic, Disciplined, Entrepeneur, Fighting. Bonds: Attractive. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Immeral Ofandrus, Male Elf Barbarian 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 4 (-3)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +5

Possessions: 600 sp. A small bag of saffron. (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Cora Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a white coat over a grey low-cut shirt, and a top hat upon her head. Her hair, while still mostly brown, has prominent grey streaks. She has hazel eyes and a white hat with a grey feather.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cora took refuge in the large cave and found the beat up sword and armor she uses now. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Impeccable. Bonds: Immigrant, Family, Military, Nature. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Cora Stonebridge, Female Halfling Adept 8
Small (2'8") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 7 (-2)11 (+0)
Skills Intimidation +3
Senses Passive Perception 8
Languages Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 gp. Chrysoprase (50 gp). Citrine (50 gp). Azurite (11 gp). Red-brown spinel (150 gp). Moonstone (50 gp).


Social Check DCs


Taklinn Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Taklinn took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Taklinn Torevir, Male Dwarf Bard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)16 (+3) 13 (+1)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 70 gp.


Social Check DCs


Thamior Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His hair is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a forest tribe. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic, Opinionated, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Thamior Wilmont, Male Half-Elf Cleric 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 4000 sp.


Social Check DCs


Glûk Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a black poncho over his likewise colored trousers and shirt. He keeps his silver hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Nature, Rich. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Glûk Harrington, Male Half-Orc Aristocrat 7
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Beast Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His orange fur has been sun bleached extensively. His green eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Persistence, Philantrophist. Flaws: Addict. Bonds: Rich, Slave. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Beast Plume, Male Tabaxi Bard 11
Medium (6'4") Tabaxi, Neutral Good (CR 11)
Armor Class 10
Hit Points 69 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433331

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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