Baern Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries with him a set of halberds on his belt, each one with a amethyst on the hilt. He has a very tight haircut. His hazel eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Butcher again; and retire the richest man in the west
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Mentor, Job. Occupation: Body Guard
Voice: Boston accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp. Gold dragon comb with red garnet eye (600 gp).
Harbek Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has money and likes to spend it.
Ideals: Joker, Fighting. Flaws: Selfish. Bonds: Rich, Attractive, Criminal record. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1500 sp.
Dustin Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fancy violet suit. His white hair is heavily combed to the left. His eyes are hazel.
Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.
History: Dustin was born the youngest of three triplets. A freak accident while working with his Shoemaker mother left him crippled. He's since become an addict/alcoholic.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Athletic, Philantrophist. Flaws: Addict, Disease. Bonds: Attractive, Family. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 6 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 15000 sp. Chrysoprase (60 gp). Zircon (60 gp).
Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a green collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His crest is copper, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Nadarr was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nadarr's mother didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To find somewhere to settle down; and wants a kiss
Flaws: Terse, Mundane, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 17)
Armor Class 10
Hit Points 87 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 |
Possessions: 11000 gp. Banded agate (9 gp). Zircon (50 gp). Emerald (500 gp). Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Iolite (50 gp). Star rose quartz (50 gp). Jade (110 gp). Lapis lazuli (9 gp). Blue quartz (9 gp). Chrysoprase (50 gp). Red garnet (110 gp). Moss agate (9 gp). Jasper (50 gp). Malachite (9 gp). Black opal (500 gp). Obsidian (9 gp). Deep green spinel (110 gp). Blue quartz (9 gp). Obsidian (9 gp). Eye agate (9 gp). Onyx (50 gp). Black opal (500 gp). Bloodstone (50 gp). Pink pearl (110 gp). Lapis lazuli (9 gp). Jasper (50 gp). Amber (110 gp).
Tarak Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a black armored body suit, with a simple green line shooting up and back down. His skin is also unnaturally pale. His chestnut hair has been sun bleached extensively. He has several tiny emerald earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Slave Trader
Voice: Booming voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 600 gp. Sardonyx (20 gp). Amber (150 gp). 1 Minor magic item.
Trym Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a blue low-cut shirt, and a broad hat upon his head. His silver hair is singed and shortened. His eyes are gray and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.
History: Trym was born in the west. At a young age he loved to build and create. His childhood dream was to be a Fletcher, but he was a colossal failure. He has drifted from career to career and currently works as a Guard.
Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Persistence. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 600 sp.
Lone Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is bristling with hidden weapons, mostly sickles and shortspears. Her deerstalker hat is riddled with cuts and holes. Her hazel unseeing eyes seem to look past you.
Personality: She acts crazy and hedonistic. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Criminal record. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 170 gp. 1 Masterwork Common Melee.
Alvyn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his tan robe and has his greataxe always slung over his shoulder. His blonde hair has been sun bleached extensively. His hazel eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Alvyn was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Alvyn was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Optimist. Bonds: Attractive, Military, Job. Occupation: Bricklayer
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Taklinn Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars, he is not a threatening figure. His white hair is unkempt and raggedy. His eyes are a pleasant blue.
Personality: Eccentric and domineering, Taklinn will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Poor, Slave. Occupation: Barrister
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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