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NPC Generator

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Advanced [show]


Galiena Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her golden hair is cut short with large spiked bangs in the front. Her green unseeing eyes seem to look past you.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is able to fit into much smaller and tighter spaces than normal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her divine abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and her religion dominates her actions

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Galiena Netyoive, Female Half-Elf Fighter 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)14 (+2) 13 (+1)16 (+3)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Andram Charm, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Bowyer like his mother before him.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Disciplined, Gifted. Bonds: Job, Rich. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Andram Charm, Male Tiefling Warrior 12
Medium (6'5") Tiefling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 91 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)13 (+1) 10 (+0)8 (-1)
Skills Religion +5, Stealth +8
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Banded agate (8 gp). Smoky quartz (20 gp). 1 Minor magic item.


Social Check DCs


Fibblestib Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in tan turtlenecks beneath a pastel coat with yellow slacks. His hair is long and golden with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Fibblestib took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Fibblestib Folkor, Male Gnome Rogue 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 9 (-1)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Flame On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. He carries a battered flail and tarnished crossbow as well. His fur is brown and curly. His green eyes dart from person to person.

Personality: He likes to make people angry or surprised. He can't help but pocket interesting objects he comes across

History: Flame hails from a village terrorized by orcs. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Enemies, Job, Religious. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Flame On the Water, Male Tabaxi Ranger 9
Medium (6'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)10 (+0) 12 (+1)11 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp.


Social Check DCs


Dalgal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey top hat and grey clothes. He has a chestnut handlebar mustache and slicked back chestnut hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He was granted psionic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic, Shy, Racist. Bonds: Attractive, Religious. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Dalgal Daerdahk, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a brown tunic with violet highlights, and long brown pants that bunch up around his shoes. His black fur is heavily combed to the left. His hazel unseeing eyes seem to look past you.

Personality: Drifting is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by goblins. Drifting was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To pay off his debts; and someone believes him a fraud

Flaws: Disease, Depressed, Shy, PTSD. Bonds: Enemies, Debt. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Drifting Of Spirit, Male Tabaxi Expert 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp. Hematite (16 gp).


Social Check DCs


Kilia Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. Her brown hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was raised in a white middle class family as the only child. In her 18th year, her parents were killed by a brigands raid, leaving Kilia alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Marshal for hire.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and further expansion of business

Flaws: Insane, Mundane. Bonds: Job, Criminal record, Enemies. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Kilia Strongheart, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 20 (+5)15 (+2) 5 (-3)7 (-2)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 340 gp.


Social Check DCs


Adrie Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her long chestnut hair is drawn into a two foot long braid. She has violet eyes.

Personality: Adrie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and she has passion for adventuring and risk

Ideals: Extrovert, Gifted, Logical. Bonds: Immigrant, Nature. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Adrie Siannodel, Female Elf Aristocrat 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Religion +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Modean Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears green cloth garments or leather armor. He has no hair. His white eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Modean and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Modean Sanctuary, Male Tiefling Warrior 1
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs

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