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NPC Generator

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Advanced [show]


Ellywick Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a grey coat with pastel slacks. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ellywick is combative with any and all who dare try her patience in the slightest.

History: Born to a Cook, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. During her travels, Ellywick and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ellywick discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ellywick fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Ellywick Daergel, Female Gnome Cleric 9
Small (3'5") Gnome, Chaotic Good (CR 9)
Armor Class 9
Hit Points 75 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 14000 sp. Azurite (4 gp). Blue star sapphire (1000 gp). Alexandrite (1600 gp). Violet garnet (1600 gp). Jade (120 gp). Rhodochrosite (4 gp). Aquamarine (1600 gp). Tourmaline (120 gp).


Social Check DCs


Marbas Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying black hair a little too much giving a sharp black color. His black eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better village for his children.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Attractive, Adventurer. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Marbas Sharp, Male Tiefling Paladin 16
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 141 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 12 (+1)20 (+5)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14022

Possessions: 3000 gp. Red garnet (90 gp). Aquamarine (500 gp). Rock crystal (50 gp). Jet (90 gp). Star rose quartz (50 gp). Banded agate (9 gp). Deep blue spinel (500 gp). Brown-green garnet (90 gp). Amethyst (90 gp). Chrysoprase (50 gp). Azurite (9 gp). Freshwater pearl (9 gp). Blue sapphire (1400 gp). Blue star sapphire (1400 gp). Jade (90 gp). Jasper (50 gp). Malachite (9 gp). Fiery yellow corundum (1400 gp).


Social Check DCs


Skamos Faith, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is singed and shortened. His eyes are likewise black.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Skamos Faith, Male Tiefling Commoner 7
Medium (6'2") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shadow Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Layabout uniform. He has no fur. His hazel eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Shadow Paws, Male Tabaxi Paladin 18
Medium (6'4") Tabaxi, Chaotic Evil (CR 18)
Armor Class 14
Hit Points 103 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Investigation +8, Sleight of Hand +10
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 5d6+1, Ranged +10 / 5d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15032

Possessions: 800 pp. Gold dragon comb with red garnet eye (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Gold and topaz bottle stopper cork (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A silver and pearl hairclip (40 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1100 gp). Solid gold idol (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved bone or ivory statuette (40 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Decarabia Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and is generally shirtless and showing off her tattooed chest. Her brown hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise black. Her teeth are yellowed and unaligned.

Personality: Decarabia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She would rather hide behind her crafts than deal with other people.

History: She got into the Barrister business at a young age. A gifted student she started as a Herbalist, but she got bored and became a Barrister. She has drifted from career to career and currently works as a Barrister.

Motivation: She is compelled to act according to her religious beliefs; and she is unsatisfied with her job

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Decarabia Rumor, Female Tiefling Monk 11
Medium (6'2") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Draconic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 1500 gp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Andry Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'9", this woman sports white clothing, slightly heavier than average wear. She has styled her red hair well, parting it to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Andry lived on a farm with her mother, near the main road leading to a nearby town. A freak accident while working with her Dilettante mother left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Family, Adventurer. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Andry Goodbarrel, Female Halfling Fighter 14
Small (2'9") Halfling, True Neutral (CR 14)
Armor Class 13
Hit Points 98 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Insight +6, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Jade (70 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Brown-green garnet (70 gp). Sard (20 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). Black star sapphire (1400 gp). Freshwater pearl (7 gp). Golden yellow topaz (700 gp). Violet garnet (700 gp). Bloodstone (20 gp).


Social Check DCs


Fragrant Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Healer. Her fur is yellow, silky, and of moderate length. Her fierce yellow eyes like to dwell on things.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is frequently practicing swordplay.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Fragrant reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hasn't been sleeping well lately.

Motivation: She has passion for adventuring and risk; and to get a good night's sleep

Ideals: Gifted. Flaws: Depressed, Insomniac. Bonds: Attractive, Military, Adventurer. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Fragrant Of Storm, Female Tabaxi Warlock 3
Medium (5'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 7 (-2)19 (+4)
Skills Stealth +3, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 15000 cp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Zedaar Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large black mantle and cape that has been intricately interwoven into his grey robe. His copper crest is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Joker. Flaws: Ugly, Insane, Selfish. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Zedaar Kerrhylon, Male Dragonborn Warlock 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)3 (-4) 11 (+0)14 (+2)
Skills History -2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Smoking In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting brown shirt and pants. He has wavy cinnamon fur. His eyes are green and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and he loathes his own lifestyle

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Smoking In the Storm, Male Tabaxi Bard 5
Medium (6'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Carnelian (30 gp). Rose (30 gp). Moss agate (7 gp). Tiger eye turquoise (7 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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