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NPC Generator

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Karg Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, black cloak. His black hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Karg took refuge in the old dungeon and found the beat up shortspear and armor he uses now. After a long history of fighting, Karg and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Nature, Enemies. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Karg Abram, Male Half-Orc Rogue 3
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


River Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is well dressed, constantly wearing a brown suit, black shirt, and brown tie. His brown fur is long and unkept. His fierce green eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A powerful brothel owner made him what he is. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Half-Orc compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Mentor. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

River Moon, Male Tabaxi Ranger 10
Medium (6'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)14 (+2) 17 (+3)18 (+4)
Skills Athletics +3, Intimidation +8
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 300 pp.


Social Check DCs


Dynamic Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Baker. His gray fur has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Baker. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Lazy, Insane. Bonds: Job, Nature. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Dynamic Shoe, Male Tabaxi Wizard 6
Medium (5'11") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 6 (-2)13 (+1)
Skills Arcana +4, Insight +1
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 300 gp.


Social Check DCs


Nalral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear brown pants and tee shirts. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: Nalral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. When Nalral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Dragonborn compassion; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Nature, Military. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Nalral Gorunn, Male Dwarf Warrior 9
Medium (4'4") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 8 (-1)15 (+2)
Skills Animal Handling +2, Arcana +6
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Sylvan, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Philomena Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She wears skinny pants and wears a white and brown robe with the hood down. She keeps her long brown hair kept up in a rat tail. Her eyes, though not visible through her cowl, are brown.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a small toy that she constantly fidgets with.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She wants revenge against brigands; and meet up once more with her childhood friend

Flaws: Ugly, Addict. Bonds: Religious, Enemies, Adventurer. Occupation: Beggar

Voice: Boston accent

Attributes [hide]

Philomena Stoutbridge, Female Halfling Ranger 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Elaim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He wears his silver hair up in a very large beehive style do. His blue eyes peer out from beneath his wide-brimmed grey hat.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Elaim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Elaim's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Elaim Strakeln, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 12 (+1)7 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 120 gp.


Social Check DCs


Clerebold Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Clerebold was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: He has money and likes to spend it.

Flaws: Insane. Bonds: Rich, Family, Enemies, Attractive. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Clerebold Clinton, Male Human Monk 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She has the majority of her body covered in plate, marred by teas. Her top hat is riddled with cuts and holes. She has a dull look in her gray eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Gardener arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Jane Aloro, Female Half-Elf Cleric 12
Medium (5'7") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 42 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 6 (-2)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 4000 gp. Chrysoberyl (150 gp). Red garnet (150 gp).


Social Check DCs


Fibblestib Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears a blue Stetson hat and blue clothes. His silver hair is unkempt and raggedy. His amber unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Layabout, who enjoyed hunting, Fibblestib was taken on many hunting expeditions. Fibblestib was born on a far northern plains where he grew up under the tutelage of his father, an expert Fortune-teller. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Nature, Immigrant. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Fibblestib Quillsharpener, Male Gnome Cleric 5
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Deception +6, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp. Violet garnet (400 gp). Golden yellow topaz (400 gp). Emerald (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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