Thradal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey tunic with red highlights, and long yellow pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is long and unkept. His amber eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Thradal will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He worked as a nervous Spice Merchant and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has a crush on the local Mercenary; and he would like to get married and retire
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Job, Criminal record, Has a crush. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 260 gp.
Spear Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His brown fur is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Spear was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Spear's mother didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Religious. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2200 sp.
Oskar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is auburn and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. When Oskar reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by illithids. Oskar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Military, Enemies. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 115 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Halfling, Celestial
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 60 pp.
Elegant Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and green robe with the hood down. Her red fur is still thick. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not believe in violence as a means to an end. She is a dedicated Crown-heir but believes her peers are too gung-ho.
History: Elegant was born in the south. At a young age she loved to build and create. Her homeland was ravaged by war and she spent much of her life rebuilding it. She got away from her former life and has fallen to alcoholism.
Motivation: She seems to be bored by most things; and she's repulsed by the pc
Ideals: Pacifist, Persistence. Flaws: Addict, Antagonistic, PTSD. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp.
Zedaar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His crest is rusty and very short. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Mercenary, who enjoyed hunting, Zedaar was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has worked as a Cartwright like his mother before him.
Motivation: Expand his business; and sabotage a competitor
Ideals: Joker, Philantrophist. Bonds: Slave, Nature, Job. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp. Tourmaline (80 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purban Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. His red hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Guard business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Guard.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Passionate. Flaws: Impulsive. Bonds: Job, Debt, Has a crush. Occupation: Guard
Voice: American accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: Azurite (10 gp). Carnelian (70 gp). Smoky quartz (70 gp). Banded agate (10 gp).
Kansif Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears bulky black painted plate armor. Her hair is always cut to a buzz. This violet eyed southerner is not easily forgotten.
Personality: Kansif is depressed about a lot of things. She tends to be a nihilist. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Kansif lived on a farm with her father, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is compelled to act according to her religious beliefs; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Depressed, PTSD. Bonds: Family, Religious. Occupation: Mortician
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 45 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
Possessions: 1200 gp. Blue quartz (10 gp). Amber (60 gp). Deep green spinel (60 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cora Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her skin is also unnaturally pale. She wears a wide-brimmed hat to cover her moderate length silver hair. She wears an eyepatch.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cora grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cora. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is a bit of a kleptomaniac.
Ideals: Entrepeneur, Opinionated. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Draconic, Giant
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 110 pp. Aquamarine (200 gp). Aquamarine (200 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item.
Vanuath Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a flapper bob. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the south. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Banker, who enjoyed hunting, Vanuath was taken on many hunting expeditions. After coming to the age of reason, Vanuath took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud.
Ideals: Pacifist, Logical, Gifted. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
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