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NPC Generator

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Advanced [show]


Left-Handed Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His red fur is lengthy. He has a dull look in his hazel eyes.

Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Left-Handed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Flaws: Ugly, Shy, Impulsive. Bonds: Mentor, Enemies. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Left-Handed Of World, Male Tabaxi Rogue 2
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills History +3, Stealth +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 20 pp.


Social Check DCs


Joser Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple white robe with black stripes complete with hood. His auburn hair is braided into rings. His eyes are amber and catlike.

Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Joser was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Bonds: Job, Poor, Family. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Joser Goodearth, Male Halfling Aristocrat 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)19 (+4) 13 (+1)15 (+2)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6

Possessions: Peridot (40 gp). Brown-green garnet (140 gp). Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Vanuath Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man wears bulky blue painted plate armor. He has a penchant for wearing a ring with an oversized emerald on his right hand. He wears his red hair up in a very large beehive style do. His skin is flawless and his green eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Impeccable, Optimist. Bonds: Rich, Attractive, In love. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Vanuath Rothenel, Male Elf Druid 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)18 (+4) 13 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Aquan, Auran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 4 Holy water. 3 Antitoxin.


Social Check DCs


Ronobe Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is short and chestnut. She wears an eyepatch.

Personality: She has a massive crush on the younger sibling of the Glassblower who has hired her part-time. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Glassblower, Ronobe learned a great deal about her father's area of expertise. Brilliant and gifted she never wanted to apply herself. She has drifted from career to career and currently works as a Glassblower.

Motivation: Wants a kiss; and she's attracted to the pc

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Job. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Ronobe Entropy, Female Tiefling Warrior 5
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. Rock crystal (70 gp). Golden yellow topaz (500 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Cornish, Female Human [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a black coat with white slacks. Her silver hair, when down, is lengthy. Her green eyes are passionate and lively.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Herbalist and occasionally as a mercenary.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and many brigands want her driven away

Flaws: Shy. Bonds: Enemies, Adventurer, Job, Criminal record. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Elizabeth Cornish, Female Human Monk 6
Medium (5'5") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)19 (+4) 9 (-1)15 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common, Undercommon, Elven, Infernal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Guy Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He struck the Assassin job and began his own company from there.

Motivation: Gnomish compassion; and he's looking for his big break

Ideals: Athletic. Flaws: Sensitive, Racist. Bonds: Adventurer, Rich, Job. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Guy Barlow, Male Human Rogue 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Goblin, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Artin Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she sports brown clothing, slightly heavier than average wear. She keeps her long golden hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She would rather hide behind her crafts than deal with other people.

History: She was born on a small isolated farm. Her mother was a mechanic, and taught her how to fix just about anything. She has never given up on her dancing dream.

Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions

Ideals: Persistence, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Artin Ungart, Female Dwarf Ranger 4
Medium (4'2") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)17 (+3) 16 (+3)7 (-2)
Skills Intimidation +0, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnoll, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 sp. Alexandrite (900 gp). Star rose quartz (80 gp). Red garnet (40 gp). Obsidian (12 gp).


Social Check DCs


Tana Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'6" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her black hair has been sun bleached extensively. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born several months after her father was called into army service. Tana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.

Motivation: To end her boredom; and she wants nothing more than to rejoin the army

Flaws: Addict, Mundane. Bonds: Attractive, Military, Nature. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Tana Folkor, Female Gnome Warlock 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)16 (+3) 16 (+3)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Terran, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 19000 cp. Iolite (50 gp).


Social Check DCs


Symma Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A 3'2" northern woman, she wears baggy tan pantaloons and a grey scarf. Her chestnut hair is unkempt and raggedy. Her face is covered beneath a completely black helmet.

Personality: She can speak with the recently deceased. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the north her family was never financially stable. After coming to the age of reason, Symma took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she's attracted to the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Symma Nackle, Female Gnome Expert 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. Freshwater pearl (8 gp). Amethyst (150 gp). Azurite (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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