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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Bree Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She wears her silver hair down. Her amber eyes are passionate and lively.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised by priests from a young age. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Religious, Mentor. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Bree Sunmeadow, Female Halfling Commoner 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)18 (+4) 5 (-3)5 (-3)
Skills Acrobatics +5, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Draconic, Dwarven, Auran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Balimaar Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears violet cloth garments or leather armor. His head has been shaved. His green eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the large cave and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Balimaar Netyoive, Male Half-Elf Rogue 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Banded agate (14 gp). Sard (80 gp). Red spinel (150 gp). Alexandrite (1100 gp).


Social Check DCs


Dreali Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears violet painted combat armor at almost all times. His white hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Addict. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Dreali Hill, Male Half-Elf Barbarian 13
Medium (5'0") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 117 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Intimidation +5, Survival +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4

Possessions: 3000 gp.


Social Check DCs


Dell Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has styled her blonde hair well, parting it to the left. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She feeds upon the attention of others.

History: A powerful slaver made her what she is. Through the years after Dell was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Dell's father didn't care for her much, and the feeling was mutual. She has achieved small success as a Locksmith.

Motivation: Her religion dominates her actions; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Religious. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Dell Greenbottle, Female Halfling Aristocrat 2
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp. 1 Simple lock.


Social Check DCs


Warryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Ideals: Pacifist. Flaws: Antagonistic, Fearful. Bonds: In love, Nature, Religious. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Warryn Maekkelferce, Male Gnome Warlock 12
Small (3'8") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 54 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 3000 gp. Red-brown spinel (50 gp). Tourmaline (50 gp). Moonstone (30 gp). Moss agate (8 gp). Red-brown spinel (50 gp). Jasper (30 gp). Obsidian (8 gp). Freshwater pearl (8 gp). Emerald (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunnloda Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many tan ritualistic tattoos. She wears silk and lounges about seductively. Her blonde hair is lengthy and is close to two feet long. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She has a massive crush on the younger sibling of the Blacksmith who has hired her part-time. The war was a terrible time for her, and Gunnloda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Gunnloda was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When Gunnloda reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She loathes her own lifestyle; and she's in love

Flaws: Depressed. Bonds: Attractive, Has a crush, Military, Poor. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Gunnloda Foamtankard, Female Dwarf Warlock 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)16 (+3) 15 (+2)5 (-3)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Goblin, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 180 gp.


Social Check DCs


Frederick Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His hair is golden and curly. His eyes are amber and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Shipwright again; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Poor, Job. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Frederick Badger, Male Human Adept 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Roge Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His hair is long and brown with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Roge was born with his father's beautiful face. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Optimist, Philantrophist, Athletic. Bonds: Poor, Attractive, In love. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Roge Nimblefingers, Male Halfling Adept 2
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 sp.


Social Check DCs


Ombul Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with feathered hat, and is pretty ugly. His moppish golden hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 4 years old his parents immigrated from the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Debt. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Ombul Tallfellow, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Smoky quartz (70 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs

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