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NPC Generator

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Advanced [show]


Jheri Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'1" and is dressed in earthy colors with a green and brown handkerchief worn on her left side. Her left leg appears badly burned and disfigured. She wears a small hat to cover her moderate length blue crest. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Jheri was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and further expansion of business

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Jheri Raghthroknaar, Female Dragonborn Barbarian 8
Medium (6'1") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4

Possessions: 200 gp. Pink pearl (150 gp). Rhodochrosite (13 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosamund Barton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She dresses in brown turtlenecks beneath a yellow coat with red slacks. She has a hunchback. Her silver hair is long and unkept. Her blue unseeing eyes seem to look past you.

Personality: She snorts whenever she laughs or is feeling confident. She always tries to repair and not replace. It was this mentality that drove her into the Cook business.

History: Rosamund was raised in a hard working conservative environment. When Rosamund reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has worked as a Cook like her mother before her.

Motivation: Balancing her hectic life and new Cook responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Cook

Voice: Raspy

Attributes [hide]

Rosamund Barton, Female Human Adept 7
Medium (5'4") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp.


Social Check DCs


Harvest Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Body Guard uniform. His fur is lavender and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Logical, Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Harvest Of Clay, Male Tabaxi Sorcerer 6
Medium (5'9") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points -2 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)14 (+2) 16 (+3)17 (+3)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: Hematite (13 gp). Red-brown spinel (100 gp). Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Adran Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, violet, dusty cloak. With a patchy blonde beard and wild blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Adran hails from a village terrorized by gnolls. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, In love, Enemies, Family. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Adran Cooper, Male Half-Elf Rogue 14
Medium (5'1") Half-Elf, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 50 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 7 (-2)12 (+1)
Skills Deception +6, Survival +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 100 pp. Sard (40 gp). Obsidian (16 gp). Malachite (16 gp). White pearl (70 gp). Tiger eye turquoise (16 gp). Eye agate (16 gp). Moss agate (16 gp). Violet garnet (900 gp).


Social Check DCs


Nicholas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is braided into rings. His brown eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Assassin, Nicholas learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. He struck the Assassin job and began his own company from there.

Motivation: He loathes his own lifestyle; and he doesn't get along with people that don't share his tastes

Ideals: Opinionated, Impeccable. Flaws: Disease, Depressed. Bonds: Attractive, Job. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Nicholas Winterbourne, Male Human Expert 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 pp. 1 Banded mail.


Social Check DCs


Arannis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His long red hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: Arannis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he would like to get married and retire

Ideals: Impeccable, Professionalism, Gifted. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Arannis Cithreth, Male Elf Monk 8
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)13 (+1) 7 (-2)11 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Thomas Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and he perpetually has his pickaxe ready. He has no hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Dudley, Male Human Expert 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)8 (-1) 16 (+3)11 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Jade (70 gp).


Social Check DCs


Geva Paxton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is lengthy and is close to two feet long. She has gleaming, smiling violet eyes.

Personality: She can speak with the recently deceased. Geva enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Geva was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Entrepeneur, Gifted. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Geva Paxton, Female Human Bard 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs


Tim Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear grey clothing when he does not wear armor. His blonde hair is matted, messy, and big. He has blue eyes and a grey hat with a brown feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Servant. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Military, Job. Occupation: Servant

Voice: German accent

Attributes [hide]

Tim Gresham, Male Human Monk 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Red-brown spinel (120 gp).


Social Check DCs

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