Marastyr Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long blonde hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a logical person and will generally grow upset if things defy logic and science.
History: Marastyr was born with her father's beautiful face. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Fighting, Athletic, Logical. Bonds: Attractive, Criminal record. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Robbie Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in an above average manner. She has moderate length blonde hair. She is very pretty but has cold, dead eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Robbie liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Immigrant, Nature. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 11000 gp. Chrysoprase (70 gp). Star rose quartz (70 gp). Azurite (13 gp). Red spinel (70 gp). Sard (70 gp). Zircon (70 gp). Freshwater pearl (13 gp). Pink pearl (70 gp). Carnelian (70 gp). Eye agate (13 gp). Golden yellow topaz (1600 gp). Carnelian (70 gp). Fire opal (900 gp). Red garnet (70 gp). Tiger eye turquoise (13 gp). Chrysoberyl (70 gp). Violet garnet (1600 gp). 1 Medium magic item.
Ella Murnig, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her white hair in a flapper bob. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She takes great joy in being the best Body Guard in town.
History: Ella was born the youngest of three triplets. She was an apprentice working in her mother's forge. She's also a talented Beggar, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Hugolina Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She wears a deerstalker hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She works hard and plays hard.
History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest woman in the west; and to share knowledge with the world
Ideals: Joker, Entrepeneur, Logical. Flaws: Hedonist. Bonds: Attractive. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. Hematite (8 gp). Star ruby (1300 gp).
Brottor Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying red hair a little too much giving a sharp red color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Carpenter, but he was a colossal failure. He was granted arcane powers by his dying brother.
Motivation: To be a Carpenter again.
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Rich, Nature, Job. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 1 (-5) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 190 gp.
Shadow Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His cinnamon fur is smooth and relatively long. His eyes are copper and beady.
Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Apothecary, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Apothecary again; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 14)
Armor Class 15
Hit Points 98 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +10 / 4d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (1000 gp). A delicate silver chain set with a tourmaline (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Gold and topaz bottle stopper cork (1000 gp). Jeweled electrum ring (7000 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Medium magic item.
Oriax Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a green poncho over his likewise colored trousers and shirt. His hair is chestnut, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Oriax was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and sabotage a competitor
Ideals: Philantrophist. Bonds: Attractive, Job, Family. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 61 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 4000 gp. Malachite (12 gp). Fiery yellow corundum (1500 gp). Violet garnet (900 gp). Jasper (80 gp). Golden pearl (100 gp). Moss agate (12 gp). Tiger eye turquoise (12 gp). Jade (100 gp). Citrine (80 gp). Rhodochrosite (12 gp). Tiger eye turquoise (12 gp).
Fallthra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. She carries with her a set of kukris, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her tied-back hair is blonde. Her otherwise smooth face is marked with small tiny scars.
Personality: Fallthra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Animals are drawn to her, and she is able to talk to them.
History: She got into the Carter business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime she has taken over work as a Carter and occasionally as a mercenary.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for her
Ideals: Fighting, Artistic, Gifted, Impeccable. Bonds: Job, Adventurer. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 80 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 7 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: Brown-green garnet (70 gp). Coral (70 gp). Rose (80 gp). 1 Minor magic item.
Mugrunden Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this man is well dressed, constantly wearing a black suit, brown shirt, and yellow tie. He wears a colorful flower in his scarlet crest. His eyes are likewise gold. His teeth are white and perfect.
Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Mugrunden was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 900 gp. Gold dragon comb with red garnet eye (1400 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!