Yurgunn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a simple brown robe with black stripes complete with hood. She has styled her brown hair well, parting it to the left. Her violet eyes are passionate and lively.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a small toy that she constantly fidgets with.
History: Born in the east to a Junk Dealer, Yurgunn learned a great deal about her father's area of expertise. Her father was a soldier and died while she was still young. Yurgunn was left her father's suit of armor and trained in its use and care. She then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Half-Orc compassion; and sabotage a competitor
Ideals: Optimist. Flaws: Addict, Racist. Bonds: Job, Military. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Drenna Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a tan scarf. She has a moderate pudge and is not very fit. Her blonde hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves telling others what to do and how they should feel about things. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her homeland was ravaged by war and she spent much of her life rebuilding it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep.
Ideals: Opinionated, Persistence. Flaws: Insomniac, Disease, PTSD. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Valanthe Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is portly but not overly obese. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: Always inclined to offer people food she seems plenty friendly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She got into the Body Guard business at a young age. Her childhood dream was to be a Bather, but she was a colossal failure. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her son; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Aquan, Druidic, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp.
Salanop Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her blonde hair is wavy and long. Her eyes are likewise violet.
Personality: She acts crazy and hedonistic. She receives visions of the future at random moments
History: Salanop was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A freak accident while working with her Performer mother left her crippled. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: Adventurer, Poor. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 75 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +7
Possessions: 700 gp. Gold dragon comb with red garnet eye (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp).
Erky Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light blue in addition to tight pants. He has a long chestnut beard with little hanging trinkets. He has violet eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Greethen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, black cloak. He has styled his copper crest well, parting it to the right. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Greethen was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his son; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Bonds: Attractive, Family, Military, Has a crush, Criminal record. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Goblin, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 100 gp.
Horza Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a long auburn beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Horza was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Horza grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Horza. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Bonds: Attractive, Job, Family, Poor, Criminal record. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 gp. Jet (150 gp). Chrysoberyl (150 gp). Chrysoberyl (150 gp).
Jaxi Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" southern woman, she wears rags and sports a simple walking cane. Her green crest is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Detective job and began her own company from there.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Disease, Fearful. Bonds: Poor, Guardian, Adventurer, Job. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 17
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Ella Barclay, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a grey armored body suit, with a simple white line shooting up and back down. Beneath her clothing is a huge mess of scar tissue. Her black hair is slicked back into a classic pompadour. Her gray eyes dart from person to person.
Personality: She is fixated on the number 21. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Further she is a bit of a stoner and is frequently out of it.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Insane, Addict. Bonds: Slave, Mentor. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp. 1 Masterwork manacles.
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