Jebeddo Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His chestnut hair has been sun bleached extensively. He has a dull look in his blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Jebeddo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Jebeddo was left his mother's suit of armor and trained in its use and care. He has never given up on his writing dream.
Motivation: He wants to get laid; and wants a kiss
Ideals: Gifted, Artistic. Bonds: Military, Has a crush. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Barlow, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears brown leather gloves, a brown jacket, and tight pants. He has a hunchback. He wears a broad hat to cover his moderate length brown hair. His eyes are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast plains. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Flaws: Ugly, Mundane, Selfish. Bonds: Nature, Military. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Rhogar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. His blue crest is heavily combed to the left. His eyes are gold and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rhogar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Justice, Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). A delicate brass dragon egg (70 gp). Sapphire pendant on gold chain (1400 gp). 1 Minor magic item.
Hirrathak Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a kukri. He has moderate length bronze crest. He has red eyes and a black hat with a green feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Hirrathak was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Crown-heir. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: A rival would like him out of the picture.
Ideals: Joker. Bonds: Attractive, Criminal record, Job, Debt. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 43 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 9000 sp. Carnelian (30 gp). Carnelian (30 gp). Red garnet (110 gp). Coral (110 gp). Bloodstone (30 gp). Black opal (700 gp).
Chassath Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a black costume with the symbols of the sun god on her torso. She sports a flattop crest cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Chassath is depressed about a lot of things. She tends to be a nihilist. She takes great joy in being the best Butcher in town.
History: She was born a particularly ugly child, much to the horror of her parents. Like her father and her sister before her, after school she went straight into learning to become a Butcher. She tends to her Butcher job now, and dutifully fulfills any obligations she has.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Ugly, Insane, Depressed. Bonds: Job, Religious. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 32000 sp. 1 Disguise kit. 1 Average lock. 1 Bullseye lantern.
Nagrette Garfield, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her sword, and is pretty ugly. She sports a flattop hair cut. She has blue eyes and a black hat with a green feather.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Selfish. Bonds: Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 pp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Gold music box (1000 gp). Large well-done wool tapestry (100 gp).
Azza Dischord, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely black suit with brown socks and a vest with buckled shoes, and carries longswords. She keeps her long silver hair kept up in a rat tail. Her skin is flawless and her white eyes scan people very quickly.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a island tribe. Azza liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 40 pp. 1 Minor magic item.
Avice Trollope, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is calm most of the time but flees social interaction. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Shy, Forgetful. Bonds: Mentor, Rich. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp. Tourmaline (40 gp).
Tarhun Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His long white crest is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting. Bonds: Attractive, Military, Mentor. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
