Dalaba Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears rags and sports a simple walking cane. Her auburn hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic woman, Dalaba's first love is herself. Her second love is also herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Dalaba lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She has been saving her money to try and buy her brother's freedom.
Motivation: To reunite with her absent father.
Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Insane. Bonds: Poor, Family. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 21000 cp.
Immeral Berevan, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is red. His violet unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born at the edge of vast plains. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved
Ideals: Optimist, Persistence. Flaws: Disease, Insane. Bonds: Nature. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Windy Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Guard. His fur is short and cinnamon. He is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. Windy was born on a far western mountains where he grew up under the tutelage of his father, an expert Guard. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Philantrophist, Impeccable. Flaws: Forgetful. Bonds: Attractive, Rich, Immigrant. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 11)
Armor Class 13
Hit Points 42 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1500 gp.
Aym Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy black pantaloons and a green scarf. Her purple hair, when down, is lengthy. Her face is scarred and worn.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to her, and she is able to talk to them.
History: When she was but 7 years old her parents immigrated from the north. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC.
Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. Aquamarine (300 gp). Zircon (80 gp).
Watson Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. He has styled his auburn hair well, parting it to the left. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Watson took refuge in the ruined castle and found the beat up morningstar and armor he uses now. Since then, he has sought to make the best of life.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic, Optimist. Bonds: Attractive, Family, Nature. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 70 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Elven, Sylvan
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 35000 sp. Eye agate (5 gp). Carnelian (70 gp). Brown-green garnet (40 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Hematite (5 gp). Citrine (70 gp). Black pearl (1500 gp). Peridot (70 gp).
Art Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it, and sports empty pouches on her belt. She has moderate length gray fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She is a hateful person. She taunts others and blames them for her problems. She receives visions of the future at random moments
History: She was born several months after her father was called into army service. Through the years after Art was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Art's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's attracted to the PC; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Adventurer, Has a crush. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Merla Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a red coat over a grey low-cut shirt, and a deerstalker hat upon her head. She has a penchant for wearing a ring with an oversized amber on her right hand. With wild black hair. Her amber eyes peer out from beneath her deerstalker red hat.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: The child of northern immigrants she idolized her mother. Merla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.
Motivation: She wants to get laid; and she's attracted to the pc
Ideals: Passionate. Bonds: Rich, Has a crush, Immigrant, Nature. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1 Climber’s kit.
Halimath Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Druidic, Celestial
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5
Possessions: Violet garnet (200 gp).
Mijira Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" eastern woman, she is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. Her silver crest is heavily combed to the left. Her red eyes have a joyful gleam in them most of the time.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She believes the world needs to unite to get rid of goblins once and for all.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an apprentice working in her mother's forge. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she's repulsed by the pc
Flaws: Antagonistic, Disease. Bonds: Rich, Enemies, Job, Criminal record. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 8
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 700 gp. 1 Breastplate. 1 Full Plate. 1 Breastplate. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!
