Fragrant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His fur is orange, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.
History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 7)
Armor Class 8
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Infernal, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 200 gp.
Ekk Kent, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. She has a moderate pudge and is not very fit. Her long brown hair is drawn into a two foot long braid. Her eyes are a pleasant hazel.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the west. Ekk was born on a far western forest where she grew up under the tutelage of her father, an expert Miller. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and wants a kiss
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp.
Medrash Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. He keeps his gold crest in a pixie cut. His eyes are a pleasant gold.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he is unsatisfied with his job
Flaws: Secretive. Bonds: Job, Enemies, Rich, Adventurer. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Golden pearl (50 gp).
Morgran Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He wears his auburn hair up. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp.
Alberich Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a large brown jacket, and a wedding ring on his left hand. His blonde hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are violet.
Personality: This man loves singing and to teach people singing more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Artistic, Pacifist. Flaws: Fearful. Bonds: In love, Religious, Adventurer. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp. 1 Banded mail.
Hubert Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple violet robe with tan stripes complete with hood. He has shaved his head bald. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Enemies, Nature. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp.
Tawar Easton, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. Her auburn hair is cut short. Her brown eyes are passionate and lively.
Personality: She is almost excessively polite to everyone, even when angry. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Locksmith, but she got bored and became a Guard. She has worked as a Guard like her father before her.
Motivation: Many giants want her driven away; and to be a locksmith again
Flaws: Shy, Hedonist, Disease. Bonds: Job, Enemies. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 3)
Armor Class 8
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Avelina Reid, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear flannel. Her moppish blonde hair is in a traditional bowl cut. She has a tattooed face.
Personality: Eccentric and domineering, Avelina will drive conversation. She is obsessed with finding treasure.
History: She was born into a rich family. She helped her father out around the business and became quite the natural. She has dedicated herself to building a better kind of golem.
Motivation: Someone believes her a fraud; and she wants revenge against gnolls
Ideals: Extrovert. Bonds: Adventurer, Rich, Job, Enemies. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 72 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp. Alexandrite (1400 gp). Aquamarine (1400 gp). Azurite (7 gp). Peridot (20 gp). Azurite (7 gp). Moss agate (7 gp). Blue star sapphire (500 gp). Red-brown spinel (150 gp). Azurite (7 gp).
Nissa Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her golden hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in the north her family was never financially stable. She was taken from her home at a very young age. She became a Jeweler soon after.
Motivation: Sabotage a competitor; and she has decided she is irredeemable
Ideals: Justice. Bonds: Slave, Job, Criminal record, Poor. Occupation: Jeweler
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 13000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
