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NPC Generator

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Advanced [show]


Tricking Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He has moderate length beige fur. His yellow unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Tricking Of Winter, Male Tabaxi Rogue 14
Medium (6'10") Tabaxi, Chaotic Good (CR 14)
Armor Class 14
Hit Points 83 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)9 (-1) 16 (+3)17 (+3)
Skills Deception +8, Perception +8
Senses Passive Perception 18
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1200 pp. Rock crystal (80 gp). Sard (80 gp). Obsidian (9 gp). Sardonyx (80 gp). Freshwater pearl (9 gp). Moonstone (80 gp). Lapis lazuli (9 gp). Amber (70 gp). Clear bright green emerald (4000 gp). Sardonyx (80 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Manea Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is physically well-built. She sports a flattop hair cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Manea hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is obsessed with a lost civilization.

History: The child of a Doctor, who enjoyed hunting, Manea was taken on many hunting expeditions. Through the years after Manea was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Manea's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manea Mystery, Female Tiefling Rogue 1
Medium (5'6") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aline Oakes, Female Human [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized ruby on her left hand. She has moderate length red hair. Her fierce amber eyes like to dwell on things.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. As long as the job gets done she does not care how it got done.

History: Aline was raised in a hard working conservative environment. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Balancing her hectic life and new Farmer responsibilities is difficult.

Ideals: Professionalism. Bonds: Rich, Enemies, Job, Family. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Aline Oakes, Female Human Commoner 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze, and carries bows. His silver hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Cynical. Bonds: Rich, Attractive, Adventurer. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Gunter Marleigh, Male Human Aristocrat 11
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 6 (-2)8 (-1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +3

Possessions: 3100 gp. Black pearl (300 gp). Banded agate (9 gp). Aquamarine (300 gp). White pearl (160 gp). 1 Minor magic item.


Social Check DCs


Left-Handed Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman tends to wear a large pastel jacket, and sports empty pouches on her belt. She keeps her orange fur in a flapper bob. Her fierce blue eyes like to dwell on things.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised in a plains tribe. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She wants revenge against gnolls; and several ex partners dislike her way of doing things and want revenge

Bonds: Attractive, Rich, Nature, Criminal record, Enemies. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Left-Handed Plume, Female Tabaxi Warrior 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 28 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)7 (-2) 13 (+1)18 (+4)
Skills History +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp.


Social Check DCs


Ahrim Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears black cloth garments or leather armor. He sports a flattop hair cut. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a forest tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Nature, Criminal record. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Ahrim Mockery, Male Tiefling Fighter 1
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Celestial, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Windy Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is dressed in earthy colors with a pastel and grey handkerchief worn on her left side. Her white fur is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: Marry her sister to traveling adventurers.

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Family, Immigrant. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Windy Moon, Female Tabaxi Cleric 8
Medium (5'8") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Amethyst (40 gp). Moonstone (20 gp). Violet garnet (1500 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Traki Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man has a large violet mantle and cape that has been intricately interwoven into his green robe. His hair is short and red. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a wizard, Traki was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Traki was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Traki's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Mentor. Occupation: Ruler

Voice: French accent

Attributes [hide]

Traki Van Es, Male Half-Elf Bard 12
Medium (5'11") Half-Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 64 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +7, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Pink pearl (60 gp). 1 Minor magic item.


Social Check DCs


Georgina Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, yellow shirt, and pastel tie. She is physically well-built. Her hair, while still mostly blonde, has prominent grey streaks. Her gray unseeing eyes seem to look past you.

Personality: She exudes charisma. She is a tour de force of persuasion. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised in a forest tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Georgina Swiftwhistle, Female Halfling Aristocrat 11
Small (2'10") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 68 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 290 pp. Eye agate (5 gp). Emerald (1300 gp). Moonstone (50 gp). Pink pearl (40 gp). Golden pearl (40 gp). Peridot (50 gp).


Social Check DCs

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