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NPC Generator

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Advanced [show]


Jebeddo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin tan vertical stripes and black pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His top hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jebeddo took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Jebeddo Pingun, Male Gnome Wizard 7
Small (3'3") Gnome, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light green in addition to tight pants. His blue hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Merihim was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He is greedy.

Ideals: Athletic, Optimist, Persistence. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Merihim Comedy, Male Tiefling Cleric 10
Medium (5'3") Tiefling, Lawful Good (CR 10)
Armor Class 9
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Religion +6, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 13000 sp.


Social Check DCs


Vonbin Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His red hair is heavily combed to the right. His eyes are hazel and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Vonbin embodies much of what other species detest in the Dwarves. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Adventurer, Has a crush. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Vonbin Lutgehr, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 18 (+4)9 (-1)
Skills Intimidation +1, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Celestial, Abyssal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 8000 cp. Chalcedony (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Lewis Wakefield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is wearing a perfectly clean shirt and pair of pants. His left leg appears badly burned and disfigured. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Cynical. Bonds: Attractive, Poor, Military. Occupation: Laborer

Voice: French accent

Attributes [hide]

Lewis Wakefield, Male Human Warrior 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 14 (+2)5 (-3)
Skills Acrobatics +2, Intimidation -1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp. Rhodochrosite (12 gp).


Social Check DCs


Kilia Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large grey jacket. Her white hair is cut short with large spiked bangs in the front. She wears an eyepatch.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Athletic, Professionalism. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Kilia Dankil, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1300 sp.


Social Check DCs


Pelt Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She wears pastel painted combat armor at almost all times. She wears her brown fur down. Her face is scarred and worn.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She comes from a rich northern family. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She is greedy; and a need for knowledge about a nearby landmark

Flaws: Ugly, Sensitive. Bonds: Adventurer, Rich. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Pelt Of Storm, Female Tabaxi Cleric 9
Medium (4'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1600 gp. Eye agate (5 gp).


Social Check DCs


Ur-Dag Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His brown hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast forest. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Nature, Adventurer, Military. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Ur-Dag Kelsey, Male Half-Orc Sorcerer 11
Medium (5'3") Half-Orc, Chaotic Good (CR 11)
Armor Class 11
Hit Points 23 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 8 (-1)8 (-1) 13 (+1)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2700 gp. Red spinel (150 gp). Violet garnet (1600 gp). Jade (150 gp). Obsidian (9 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and wears a faded coat and loose pants complete with broad hat. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He is lazy, self-centered, vain, and jealous.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He was granted martial powers by his dying sister.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he would like to get married and retire

Ideals: Gifted. Flaws: Selfish, Racist. Bonds: Has a crush, Debt. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Silvo Littlefoot, Male Halfling Aristocrat 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 14 (+2)18 (+4)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Black opal (1200 gp).


Social Check DCs


Theobald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Theobald studied abroad. In his 16th year, his parents were killed by a goblins raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Dilettante.

Motivation: Regain custody of his son; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Job, Family, Enemies, Criminal record. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Theobald Myerscough, Male Human Rogue 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs

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