Murook Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tattered old clothes. She keeps her black hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is an amazing painter.
History: Gifted from a young age, Murook studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Murook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Murook. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). 1 Spyglass. 1 Magnifying glass. 1 Hourglass. 1 Average lock.
Nogu Harlan, Female Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. Her blonde hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a poor family in the city she treasured whatever gifts she got. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She's attracted to the PC; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp. Golden pearl (160 gp).
Jabbie Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His blonde hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable, Justice. Bonds: Attractive, Poor. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Arnold Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has chestnut hair. His amber eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.
History: When he was but 3 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. Iolite (80 gp).
Tomph Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has wavy black hair. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a small toy that she constantly fidgets with.
History: The child of a Fisher, who enjoyed hunting, Tomph was taken on many hunting expeditions. Like her father and her sister before her, after school she went straight into learning to become a Dyer. She has achieved small success as a Dyer.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Justice. Flaws: Addict. Bonds: Poor, Nature, Job. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 47000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Pelt In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing colorful clothing, dressed as a Glassblower. She has dyed her greying beige fur a little too much giving a sharp beige color. This green eyed easterner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born a particularly ugly child, much to the horror of her parents. In her 16th year, her parents were killed by a goblins raid, leaving Pelt alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.
Motivation: She wants revenge against goblins; and balancing her hectic life and new glassblower responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Family, Enemies, Immigrant, Job. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 8
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
Possessions: 500 gp.
Nimble In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman dresses like a well dressed Engraver does. Her brown fur is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the south. She helped her father out around the business and became quite the natural. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Insomniac, Selfish. Bonds: Job, Poor, Immigrant. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 500 gp.
Gilkass Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a black coat over a white low-cut shirt, and a Stetson hat upon her head. Her scarlet crest has been sun bleached extensively. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She acts crazy and hedonistic. She cannot resist a sob story and will often dote over anyone who has one.
History: When she was but 3 years old her parents immigrated from the east. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the east, certain she would find work there.
Motivation: To end her boredom; and to prove her worth to the world
Ideals: Philantrophist. Flaws: Ugly, Addict, Hedonist. Bonds: Immigrant. Occupation: Hunter
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Auran, Sylvan, Infernal
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 160 pp. Tourmaline (140 gp). White pearl (140 gp). Obsidian (14 gp). Jade (140 gp). Star ruby (800 gp). Smoky quartz (30 gp). 1 Minor magic item.
Percival Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his brown hair up. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.
History: The child of a Shipwright, who enjoyed hunting, Percival was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he feels threatened by others
Ideals: Athletic. Flaws: Fearful, Insane. Bonds: Attractive, Nature. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. Hematite (6 gp).
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