Reddlepop Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Reddlepop is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Reddlepop lived on a farm with her mother, near the main road leading to a nearby town. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's since become an addict/alcoholic.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister
Ideals: Athletic. Flaws: Cynical, Fearful, Addict. Bonds: Family. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 15
Hit Points 34 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1200 gp.
Theobald Charlton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of warhammers on his belt, each one with a opal on the hilt. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Theobald was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He is searching for what he claims is his rightful reward.
Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Adventurer, Family. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp. 1 Banded mail.
Marbas Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of brigands once and for all.
History: Sold as a small child to a slaver, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Marbas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He wants revenge against brigands.
Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Poor, Enemies, Mentor. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Boddynock Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a blue top hat and blue clothes. He is tall, broad shouldered and powerfully built. He is bald on top and has large red tufts of hair around his ears. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Poor, Job. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 67 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 4000 gp. Jade (40 gp). Fiery yellow corundum (1200 gp). Malachite (11 gp). Sardonyx (30 gp). Chrysoberyl (40 gp). Amethyst (40 gp). Malachite (11 gp). Chrysoprase (30 gp). Tiger eye turquoise (11 gp). Coral (40 gp). 1 Medium magic item.
Korfel Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. He has styled his red hair well, parting it to the left. His gray eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur, Impeccable. Bonds: Job, Adventurer, Immigrant. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 51 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 700 gp.
Dûgz Thornton, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he feels threatened by others
Ideals: Optimist, Gifted. Flaws: Hedonist, Fearful. Bonds: Poor. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Just what you see.
Valafar Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He has no hair. He has a dull look in his silver eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.
History: He was raised in a forest tribe. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Gifted, Impeccable. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 44 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: A roughly beaten golden orb (170 gp). Old masterpiece painting (1800 gp). A delicate silver chain set with a tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown feathered hat and brown clothes. His long black hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He has always had a great fascination with Tabaxi culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Barendd was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Sage soon after.
Motivation: He is unsatisfied with his job.
Flaws: Racist, Fearful. Bonds: Immigrant, Attractive, Job. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 61 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 300 pp. Silver comb with moonstones (500 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Moon Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a pastel shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His orange fur is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He now mingles about in high society.
Motivation: Elven compassion; and sabotage a competitor
Flaws: Shy, Fearful, Racist. Bonds: Rich, Job. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!